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Experimental Psychology (Russia)

Publisher: Moscow State University of Psychology and Education

ISSN (printed version): 2072-7593

ISSN (online): 2311-7036

DOI: http://dx.doi.org/10.17759/exppsy

License: CC BY-NC 4.0

Started in 2008

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Open Access Journal

 

The content of professional activity as a factor of application efficiency of virtual reality technology 1330

Kovalev A.I., Post-graduate Student, Department of Psychology, Lomonosov Moscow State University, Moscow, Russia, artem.kovalev.msu@mail.ru
Menshikova G.Ya., Doctor of Psychology, Head of the Laboratory of Perception, Department of Psychology, Lomonosov Moscow State University, Moscow, Russia, gmenshikova@gmail.com
Klimova O.A., Post-graduate Student, Department of Psychology, Lomonosov Moscow State University, Moscow, Russia, Okli07@yandex.ru
Barabanschikova V.V., PhD in Psychology, Associated Professor, Department of Psychology, Lomonosov Moscow State University, Moscow, Russia, vvb-msu@bk.ru
Abstract
Nowadays the virtual reality systems get to be more common and widespread in the world. They need users to develop system of the integration systems of sensory and cognitive information, while them creating polymodal effects on man. Vestibular function is one of these systems, and its disruption can lead to simulator sickness. The aim of this study was to find how professional activity of different men with similar vestibular function’s degree of development can influence on simulator sickness appearance. Eye movements were chosen as objective measure of successful interaction with virtual reality. There were attended professional athletes: 30 figure skaters, 30 wushu athletes, 30-football players and also 20 students take part as a control group. The results showed the significant different (p=0,001) between figure skaters and others by such items as number of fixations, saccades and blinks, and also amplitudes of saccades. At the same time figure skaters get lower scores in simulator sickness questionnaire, which says about less intensity of simulator disorder.

Keywords: virtual reality, professional activity, simulator sickness, eye movements, sport

Column: Labor Psychology

DOI: http://dx.doi.org/10.17759/exppsy.2015080205

For Reference

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