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  Previous issue (2019. Vol. 8, no. 2)

Journal of Modern Foreign Psychology

Publisher: Moscow State University of Psychology and Education

ISSN (online): 2304-4977

DOI: http://dx.doi.org/10.17759/jmfp

License: CC BY-NC 4.0

Started in 2012

Published quarterly

Free of fees
Open Access Journal

 

The use of «serious gaming» in educational work with children

Klopotova E.E., PhD in Psychology, Associate Professor at the Chair of Preschool Pedagogy and Psychology, Department of Educational Psychology, Moscow State University of Psychology and Education, Moscow, Russia, klopotova@yandex.ru
Kuznetsova T.Y., master degree student, the chair of preschool pedagogy and psychology, Faculty of Educational Psychology, Moscow State University of Psychology and Education, Moscow, Russia, kuznetsovatu@bk.ru
Abstract
This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in children, games aimed at informing the child in a particular issue and games aimed at changing the behavior of the child. The article presents description of some computer games of this type. The results of study of utilization of computer games in educational work with children and comparison of their efficacy with traditional educational means are discussed.

Keywords: video games, computer games, video games, serious, information technology.

Column: Educational psychology

DOI: http://dx.doi.org/10.17759/jmfp.2017060404

For Reference

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