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Cultural-Historical Psychology

Publisher: Moscow State University of Psychology and Education

ISSN (printed version): 1816-5435

ISSN (online): 2224-8935

DOI: http://dx.doi.org/10.17759/chp

License: CC BY-NC 4.0

Started in 2005

Published quarterly

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Open Access Journal

Affiliated ISCAR

 

Folk Game as Sociocultural Means of PreventingDeviant Behaviour

Teplova A.B., The Federal State Budget Scientific Institution Institute of Study of Childhood, Family end Education of the Russian Academy of Education, Senior Researcher, Laboratory of psychological anthropology and the professional development of teachers , The Federal State Budget Scientific Institution Institute of Study of Childhood, Family end Education of the Russian Academy of Education, Moscow, Russia, abteplova@mail.ru
Chernushevich V.A. , Associate ProfesMoscow State University of Psychology and Education,Associate Professor, Head of the Training Laboratory, Faculty of Legal and Forensic Psychology, Chair of Forensic and Legal Psychology and Law, training laboratory , Moscow State University of Psychology and Education, Moscow, Russia, vasiha@mail.ru
Abstract
Role-playing can be used as one of the possible means of early professional training in legal psychologists. Defining play-based practice as the content of education eliminates the problem of professional and learning motivation during the first semesters of study. Folk game is considered a cultural form that helps create a developmental, corrective and preventive environment for working with deviant behaviours. The most significant causes of deviant behaviour are commonly thought to be one’s lack of both psychoemotional experience and psychophysiological preconditions for its acquisition. The key factors in an individual’s ability to establish social relations and organise behaviour are his/her experience in communication, ability to take into account other people’s emotional states and to display his/her own states and needs for others to consider. The resources of folk games, apart from them being a cultural form of traditional communication, are the following: the strictness of rules which, at the same time, provide only the framework to the game, thus not interfering with creative activity and improvisation; the richness of images, meanings and emotions in plots; the value of the very process of the game to its participants; the freedom of self-determination for those entering the game; the equality of all participants in regard to roles and rules.

Keywords: learning and professional motivation, early professional traning, folk games, сultural tradition, legal psychologist, deviant behavior

Column: Social psychology

DOI: http://dx.doi.org/10.17759/chp.2017130307

For Reference

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