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Competition in the Role-Play Game as an Effective Technology for Teaching Adolescents (with a Foreign Language as an Example) 386
Rubtsova O.V., Ph.D., assistant professor, Head of the Centre for Interdisciplinary Research on Modern Childhood, Moscow State University of Psychology and Education, Moscow, Russia, email@example.com
The article addresses the issue of using the role-play games designed to teach adolescents a foreign language. The advantages of using the role-play games compared to other traditional forms of teaching are discussed. The psychological and pedagogical functions of role-play game are presented in detail. The analysis of domestic and foreign approaches to the inclusion of role-play games in the learning process was carried out. The fundamental difference is demonstrated in the use of role-play games in the Russian and foreign educational practices. The necessity of applying role-play game for teaching adolescents is supported. The relationship between methods of game techniques construction and age-related peculiarities of adolescence are described, as well as influence of role-play games on children's development at this age, which is conditioned by the change of leading motives and the increasing role of the self-affirmation motive. Introduction of a competition element into situation of the role-play game can significantly improve learning motivation in adolescents and encourage learning a foreign language. An example of a role-play game developed in accordance with the hypothesis of the study is discussed.
Keywords: adolescence, role-play game, decrease of educational motivation, interpersonal communication, self-affirmation motive, element of competition
Column: Applied educational psychology