Previous issue (2020. Vol. 13, no. 3)
Included in Web of Science СС (ESCI)
|
|
Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students 156
Margolis A.A. PhD in Psychology, Rector, Professor, Chair of Pedagogical Psychology, Moscow State University of Psychology & Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-9832-0122 e-mail: margolisaa@mgppu.ru Kuravsky L.S. Doctor of Engineering, Dean of the Computer Science Faculty , Moscow State University of Psychology and Education , Moscow, Russia ORCID: https://orcid.org/0000-0002-3375-8446 e-mail: l.s.kuravsky@gmail.com Voitov V.K. PhD in Engineering, Professor at the Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-6486-3049 e-mail: vvoi@mail.ru Gavrilova E.V. PhD in Psychology, Research Fellow, Centre of Applied Researches in Psychology and Education, Moscow State University of Psychology and Educationsocial, Moscow, Russia ORCID: https://orcid.org/0000-0003-0848-3839 e-mail: g-gavrilova@mail.ru Ermakov S.S. PhD in Psychology, Assistant Professor, Department of Applied Mathematics, Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0003-4330-2618 e-mail: ermakovSS@mgppu.ru Petrova G.A. PhD in Psychology, Junior Scientific Fellow, Giftedness Diagnosis Department, Moscow State University of Psychology & Education, researcher at the laboratory of clinical psychology and psychotherapy of the Moscow Research Institute of Psychiatry, Moscow, Russia ORCID: https://orcid.org/0000-0002-4931-8728 e-mail: kharlashina-galina@yandex.ru Shepeleva E.A. PhD in Psychology, Senior Researcher, Center for Applied Psychological and Pedagogical Research, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-9867-6524 e-mail: e_shep@rambler.ru Yurkevich V.S. PhD in Psychology, professor, chair of theoretical and experimental foundations of social psychology, department of social psychology, head of Resource center for giftedness, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0002-3575-7586 e-mail: vinni-vi@mail.ru
The article presents the results of the study of the relations of psychometric parameters of intelligence and creativity of middle school age students with the efficiency of their problem solving in a computer game, a variant of the famous game “Lines”. The computer game performance was estimated in the final game score. The presence of a weak, but significant positive relationship between the final game score and the indicators of creativity, but not of intelligence, was shown. The obtained empirical data are discussed from the prospects of the use of a computer game as a special diagnostic tool for cognitive abilities, and those psychological variables that can be analyzed as relevant factors for high computer game performance.
-
Valueva E.A., Belova S.S. Diagnostika tvorcheskikh
sposobnostei: metody, problemy, perspektivy [Diagnostics of creative abilities:
methods, problems, prospects] // Tvorchestvo: ot biologicheskikh predposylok k
kul’turnym fenomenam [Creativity: from biological prerequisites to cultural
phenomena] / Kollektivnaya monografiya pod red. D.V. Ushakova. M., Izdatel’stvo
IP RAN, 2011, pp. 625—648. (In Russ.).
-
Kornilov S. A., Tan M., Khimenko D.D., Frolova E.S.,
Mokrinskii G.M., Sternberg R.Dzh, Grigorenko E.L. Proekt Avrora: kompleksnaya
diagnostika detskoi odarennosti [Project Aurora: a comprehensive diagnosis of
child giftedness] // Psikhologiya. Zhurnal Vysshei Shkoly ekonomii [Psychology.
Journal of the Higher School of Economics], 2009, vol. 6, no. 3, pp. 117—125.
(In Russ.).
-
Kuravskii L.S., Baranov S.N., Kornienko P.A. Obuchaemye
mnogofaktornye seti Markova i ikh primenenie dlya issledovaniya
psikhologicheskikh kharakteristik [Markov’s multifactor learning networks and
their application for studying psychological characteristics].
Neirokomp’yutery: razrabotka i primenenie [Neurocomputers: development and
application], 2005, no. 12, pp. 65—76. (In Russ.).
-
Kuravskii L.S., Marmalyuk P.A., Alkhimov V.I., Yur’ev G.A.
Matematicheskie osnovy novogo podkhoda k postroeniyu protsedur testirovaniya
[Elektronnyi resurs] [Mathematical foundations of the new approach to the
construction of testing procedures]. Eksperimental’naya psikhologiya
[Experimental Psychology], 2012, vol. 5, no. 4, pp. 75—98. Available at:
http://psyjournals.ru/files/57359/ exp_2012_n4_Kuravsky.pdf (Accessed
17.09.2018). (In Russ., abstr. in Engl.).
-
Margolis A.A., Kuravskii L.S., Shepeleva E.A., Gavrilova
E.V., Petrova G.A., Voitov V.K., Yurkevich V.S., Ermakov S.S. Vozmozhnosti
komp’yuternoi igry «Plines» kak instrumenta diagnostiki kompleksov kognitivnykh
sposobnostei shkol’nikov [Elektronnyi resurs] [Possibilities of the computer
game “Plines” as a tool for diagnosing complexes of school children’s cognitive
abilities]// Sovremennaya zarubezhnaya psikhologiya [[Modern foreign
psychology]], 2018, vol. 7, no. 3, pp. 38—52. doi:10.17759/jmfp.2018070304. (In
Russ.).
-
Markovskie modeli v zadachakh diagnostiki i
prognozirovaniya: Uchebnoe posobie [Markov models in problems of diagnostics
and forecasting: Tutorial]. / Pod red. L.S. Kuravskogo. M.: RUSAVIA, 2013. 172
p. (In Russ.).
-
Raven Dzh.K., Kort Dzh.Kh., Raven Dzh. Rukovodstvo k
Progressivnym Matritsam Ravena i Slovarnym Shkalam: Razdel 3: Standartnye
Progressivnye Matritsy (vklyuchaya parallel’nye i plyus versii) [Guide to the
Progressive Raven Matrices and Vocabulary Scales: Section 3: Standard
Progressive Matrices (including parallel and plus versions)]. M.:
Kogito-Tsentr, 2002. 144 p. (In Russ.).
-
Sorokova M.G., Ermakov S.S. Gendernye osobennosti
razvitiya intellekta uchenikov VI—X klassov [Elektronnyi resurs] [Gender
features of the development of the intellect of students of grades VI—X] //
Psikhologicheskaya nauka i obrazovanie [Psychological Science and Education].
2014. Vol. 6. no. 4, pp. 56— 70. doi:10.17759/psyedu.2014060406. (In
Russ.).
-
Fedorov A.V. Kratkaya istoriya komp’yuternykh igr v Rossii
[A brief history of computer games in Russia] // Mediaobrazovanie [Media
Education]. 2013. no. 4, pp. 138—147. (In Russ.).
-
Carroll, J.B. Human cognitive abilities. A survey of
factor-analytic studies. NewYork: Cambridge University Press.,1993, 32 p.
-
Foroughi C.K., Serraino C., Parasuraman R., &
Boehm-Davis D.A. (2016). Can we create a measure of fluid intelligence using
Puzzle Creator within Portal 2? Intelligence, vol. 56, pp. 58—64.
doi:10.1016/j. intell.2016.026.011
-
Gallagher D., Grimm L.R. Making an impact: The effects of
game making on creativity and spatial processing. Thinking Skills and
Creativity. 2018, vol. 28, pp. 138—149. doi:10.1016/j.tsc.2018.05.001.
-
Harley B., Hart D. Language aptitude and second language
proficiency in classroom learners of different starting ages // Studies in
Second Language Acquisition. 1997. Vol. 19. № 3. P. 379—400.
-
Hawkins, G.E., Rae B., Nesbitt K.V, & Brown S.D.
Gamelike features might not improve data. Behavior Research Methods. 2013, vol.
45, no. 2, pp. 301—318. doi:10.3758/s13428-012-0264-3
-
Kuravsky L.S., Marmalyuk P.A., Baranov S.N., Alkhimov
V.I., Yuryev G.A. and Artyukhina S.V. A New Technique for Testing Professional
Skills and Competencies and Examples of its Practical Applications. Applied
Mathematical Sciences. 2015, vol, 9, no. 21, pp. 1003—1026.
doi:10.12988/ams.2015.411899
-
Kuravsky L.S. and Baranov S.N. The concept of multifactor
Markov networks and its application to forecasting and diagnostics of technical
systems. In: Proc. Condition Monitoring 2005. Cambridge, United Kingdom. July
2005, pp. 111—117.
-
Lumsden J., Edwards E.A., Lawrence N.S., Coyle D., &
Munafò M.R. Gamification of Cognitive Assessment and Cognitive Training: A
Systematic Review of Applications and Efficacy. JMIR Serious Games. 2016, vol.
4, no. 2. e11. doi:10.2196/games.5888
-
Lumsden J., Skinner A., Woods A.T., Lawrence N.S., &
Munafò M. The effects of gamelike features and test location on cognitive test
performance and participant enjoyment. 2016. PeerJ 4: e2184. doi:10.7717/
peerj.2184
-
McPherson J., & Burns N.R. Assessing the validity of
computer-game-like tests of processing speed and working memory. Behavior
Research Methods. 2008, vol 40, no 4, pp. 969—981.
doi:10.3758/BRM.40.4.969
-
Quiroga M.Á., Román F.J., Catalán A., Rodríguez H., Ruiz
J., Herranz M., … Colom R. Videogame Performance (Not Always) Requires
Intelligence. International Journal of Online Pedagogy and Course Design. 2011,
vol. 1, no. 3, pp. 18—32. doi:10.4018/ijopcd.2011070102
-
Quiroga M.A., Román F.J., De La Fuente J., Privado J.,
& Colom R. The Measurement of Intelligence in the XXI Century using Video
Games. The Spanish Journal of Psychology. 2016. 19:E89.
doi:10.1017/sjp.2016.84
-
Quiroga M.A., Escorial S., Roman F.J., Morillo D., Jarabo
A., Privado J., … Colom R. Can we reliably measure the general factor of
intelligence (g) through commercial video games? Yes, we can! Intelligence,
2015, vol. 53, pp. 1—7. doi:10.1016/j.intell.2015.08.004
-
Rabbitt P., Banerji N., & Szymanski A. Space fortress
as an IQ test? Predictions of learning and of practised performance in a
complex interactive video game. Acta Psychologica,1989, vol. 71, pp.
243—257.
|
|