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  Previous issue (2020. Vol. 13, no. 3)


Experimental Psychology (Russia)

Publisher: Moscow State University of Psychology and Education

ISSN (printed version): 2072-7593

ISSN (online): 2311-7036


License: CC BY-NC 4.0

Started in 2008

Published quarterly

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Open Access Journal


Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students 198


Margolis A.A.
PhD in Psychology, Rector, Professor, Chair of Pedagogical Psychology, Moscow State University of Psychology & Education, Moscow, Russia

Kuravsky L.S.
Doctor of Engineering, Dean of the Computer Science Faculty , Moscow State University of Psychology and Education , Moscow, Russia

Voitov V.K.
PhD in Engineering, Professor at the Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia

Gavrilova E.V.
PhD in Psychology, Research Fellow, Centre of Applied Researches in Psychology and Education, Moscow State University of Psychology and Educationsocial, Moscow, Russia

Ermakov S.S.
PhD in Psychology, Assistant Professor, Department of Applied Mathematics, Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia

Petrova G.A.
PhD in Psychology, Junior Scientific Fellow, Giftedness Diagnosis Department, Moscow State University of Psychology & Education, researcher at the laboratory of clinical psychology and psychotherapy of the Moscow Research Institute of Psychiatry, Moscow, Russia

Shepeleva E.A.
PhD in Psychology, Senior Researcher, Center for Applied Psychological and Pedagogical Research, Moscow State University of Psychology and Education, Moscow, Russia

Yurkiewich V.S.
PhD in Psychology, Professor, Head of the Laboratory “Educational Strategies for Giftedness Development”, Moscow State University of Psychology and Education, Moscow, Russia

The article presents the results of the study of the relations of psychometric parameters of intelligence and creativity of middle school age students with the efficiency of their problem solving in a computer game, a variant of the famous game “Lines”. The computer game performance was estimated in the final game score. The presence of a weak, but significant positive relationship between the final game score and the indicators of creativity, but not of intelligence, was shown. The obtained empirical data are discussed from the prospects of the use of a computer game as a special diagnostic tool for cognitive abilities, and those psychological variables that can be analyzed as relevant factors for high computer game performance.

Keywords: intellect, creativity, efficiency of their problem solving, computer game “PLines”

Column: Psychology of Intelligence


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