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Dynamics of Mental States of Learners Working with Didactic VR Programs Using Virtual Reality Technologies 69
Anikina V.G. PhD in Psychology, Associate Professor, Chair of General Psychology, Institute of Experimental Psychology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0002-7987-6595 e-mail: vegav577@mail.ru Khoze E.G. PhD in Psychology, Senior Researcher, Institute of Experimental Psychology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-9355-1693 e-mail: house.yu@gmail.com Strizhova I.V. PhD in Education, Associate Professor Chair of General Psychology, Institute of Experimental Psychology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0003-2106-3900 e-mail: irinaswift1112@mail.ru
The article presents the results of studying the mental states of adolescent students involved in the work using didactic VR programs implemented using VR technologies of different levels, demonstrated using different technical means (stationary PC, VIVE helmet), causing immersive experience of different quality. Before and after work, the participants were controlled: activation, excitement, tone, well-being; mood, asthenia, euphoria; the severity of the presence effect. As a result, it was shown that the participants who were involved in the work with the help of a PC experienced a decrease in indicators at the level of reliable statistical significance for the activation parameter. When working with VIVE helmets, reliable increases are shown in terms of activation, arousal, tone, well-being, asthenic state and euphoria. In general, we can talk about the intensive and positive impact of didactic VR programs broadcast with the help of higher level VR technologies on the mental states of students, which can become a source of formation of their stable and productive educational and cognitive motivation.
Keywords: virtual reality, didactic virtual program, mental state, presence effect
Column: Psychology of Virtual Reality
DOI: https://doi.org/10.17759/exppsy.2021140407
Funding. The work was carried out within the framework of the state assignment of the Ministry of Education of the Russian Federation for fundamental scientific research No. 073-00041-21-02 dated 06/08/2021 on the topic: "The influence of high-level virtual reality technologies on mental development in adolescence".
Received: 03.08.2021
Accepted: 01.12.2021
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