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Potential of the computer game «Plines» as a tool for differentiating the cognitive abilities of schoolchildren 521
Margolis A.A. PhD in Psychology, Rector, Professor, Chair of Pedagogical Psychology, Moscow State University of Psychology & Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-9832-0122 e-mail: margolisaa@mgppu.ru Kuravsky L.S. Doctor of Engineering, Dean of the Computer Science Faculty , Moscow State University of Psychology and Education , Moscow, Russia ORCID: https://orcid.org/0000-0002-3375-8446 e-mail: l.s.kuravsky@gmail.com Shepeleva E.A. PhD in Psychology, Senior Researcher, Center for Applied Psychological and Pedagogical Research, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-9867-6524 e-mail: e_shep@rambler.ru Gavrilova E.V. PhD in Psychology, Research Fellow, Centre of Applied Researches in Psychology and Education, Moscow State University of Psychology and Educationsocial, Moscow, Russia ORCID: https://orcid.org/0000-0003-0848-3839 e-mail: g-gavrilova@mail.ru Petrova G.A. PhD in Psychology, Junior Scientific Fellow, Giftedness Diagnosis Department, Moscow State University of Psychology & Education, researcher at the laboratory of clinical psychology and psychotherapy of the Moscow Research Institute of Psychiatry, Moscow, Russia ORCID: https://orcid.org/0000-0002-4931-8728 e-mail: kharlashina-galina@yandex.ru Voitov V.K. PhD in Engineering, Professor at the Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0001-6486-3049 e-mail: vvoi@mail.ru Yurkiewich V.S. PhD in Psychology, Professor, Head of the Laboratory “Educational Strategies for Giftedness Development”, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0002-3575-7586 e-mail: vinni-vi@yandex.ru Ermakov S.S. PhD in Psychology, Assistant Professor, Department of Applied Mathematics, Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia ORCID: https://orcid.org/0000-0003-4330-2618 e-mail: ermakovSS@mgppu.ru
The article presents the results of an empirical study of the interrelation between dynamic and total individual performance indicators of gaming behavior in the "PLines" game with test measurements of general intelligence and divergent creativity (N = 151). It is demonstrated that the dynamics of point accumulation in the game can be used, with a great likelihood, for relating subjects to determined groups with a certain level of ability (high intelligence and creativity vs low intelligence and creativity). The data that it is the high-test indicators of cognitive abilities that determine the effectiveness of the gaming behavior of the subjects, and not vice versa is another fundamental result of the study. The subjects of discussion are the prospects for further use of this computer game in the diagnosis of ability sets in real life, the need to expand the pool of investigated psychological indicators that contribute to decision making in a situation of uncertainty, and the benefits of referring to the procedural characteristics of solving problems in psychological diagnostics.
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