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  Previous issue (2022. Vol. 11, no. 1)

Journal of Modern Foreign Psychology

Publisher: Moscow State University of Psychology and Education

ISSN (online): 2304-4977


License: CC BY-NC 4.0

Published since 2012

Published quarterly

Free of fees
Open Access Journal


Potential of the computer game «Plines» as a tool for differentiating the cognitive abilities of schoolchildren 617


Margolis A.A.
PhD in Psychology, Rector, Professor, Chair of Pedagogical Psychology, Moscow State University of Psychology & Education, Moscow, Russia

Kuravsky L.S.
Doctor of Engineering, Dean of the Computer Science Faculty, Moscow State University of Psychology and Education, Moscow, Russia

Shepeleva E.A.
PhD in Psychology, Senior Researcher, Center for Applied Psychological and Pedagogical Research, Moscow State University of Psychology and Education, Moscow, Russia

Gavrilova E.V.
PhD in Psychology, Research Fellow, Centre of Applied Researches in Psychology and Education, Moscow State University of Psychology and Educationsocial, Moscow, Russia

Petrova G.A.
PhD in Psychology, Junior Scientific Fellow, Giftedness Diagnosis Department, Moscow State University of Psychology & Education, researcher at the laboratory of clinical psychology and psychotherapy of the Moscow Research Institute of Psychiatry, Moscow, Russia

Voitov V.K.
PhD in Engineering, Professor at the Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia

Yurkevich V.S.
PhD in Psychology, Professor, Chair of Theoretical and Experimental Foundations of Social Psychology, Department of Social Psychology, Head of Resource Center for Giftedness, Moscow State University of Psychology and Education, Moscow, Russia

Ermakov S.S.
PhD in Psychology, Assistant Professor, Department of Applied Mathematics, Faculty of Information Technology, Moscow State University of Psychology and Education, Moscow, Russia

The article presents the results of an empirical study of the interrelation between dynamic and total individual performance indicators of gaming behavior in the "PLines" game with test measurements of general intelligence and divergent creativity (N = 151). It is demonstrated that the dynamics of point accumulation in the game can be used, with a great likelihood, for relating subjects to determined groups with a certain level of ability (high intelligence and creativity vs low intelligence and creativity). The data that it is the high-test indicators of cognitive abilities that determine the effectiveness of the gaming behavior of the subjects, and not vice versa is another fundamental result of the study. The subjects of discussion are the prospects for further use of this computer game in the diagnosis of ability sets in real life, the need to expand the pool of investigated psychological indicators that contribute to decision making in a situation of uncertainty, and the benefits of referring to the procedural characteristics of solving problems in psychological diagnostics.

Keywords: computer games, gaming behavior, gamification, cognitive abilities, methods of psychological diagnostic in education

Column: Educational psychology


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