Russian Psychological Issues
JournalsTopicsAuthorsEditor's Choice Manuscript SubmissionAbout PsyJournals.ruContact Us
Journal of Modern Foreign Psychology - №1 / 2022

  Previous issue (2021. Vol. 10, no. 4)

Journal of Modern Foreign Psychology

Publisher: Moscow State University of Psychology and Education

ISSN (online): 2304-4977


License: CC BY-NC 4.0

Published since 2012

Published quarterly

Free of fees
Open Access Journal


Virtual Reality and Education 213


Khoze E.G.
PhD in Psychology, Senior Researcher, Institute of Experimental Psychology, Moscow State University of Psychology and Education, Moscow, Russia

The article presents a theoretical review and results of scientific research, educational reality, presented in foreign and domestic publications. The theoretical and methodological problems raised in the paradigm of virtual educational ontology are discussed. The approaches and models of virtual education, and their relationship with the forms of education, proposed by foreign researchers, are highlighted. The philosophical and ontological substantiation of the provisions of virtual education is given, the levels are manifested and the realities of reality presented in the works of domestic researchers. A review of research results revealed the elaboration of immersive levels of reality and showed that the severity of the sense of presence depends on the effectiveness of cognitive control functions, the quality of reality of reality and immersion. The study of the factors of educational motivation allows the author to propose tools for motivational design and regulation of hemification techniques, a way to increase the level of academic performance. According to the test results, the improvement of answers among the advanced students by 40—50%, and among the excellent and gifted students by 100%. The results obtained strongly indicate the positive impact of virtual education on academic performance.

Keywords: educational virtual reality, simulated spaces, immersive properties, ontology of virtual education, constructivist and situational learning


Funding. The study was carried out within the framework of the state assignment of the Ministry of Education of the Russian Federation No. 730000F.99.1.BV09AA00006 “The influence of high-level virtual reality technologies on mental development in adolescence”.

Acknowledgements. The author is grateful for help in organizing the research of the scientific leader of the project V.V. Selivanov.

For Reference

  1. Barabanshchikov V.A., Selivanov V.V. Vzaimodeistvie lichnosti i virtual’noi real’nosti: psikhicheskoe razvitie i lichnostnaya determinatsiya [The interaction of personality and virtual reality: mental development and personal determination ] / pod red. Barabanshchikova V.A., Selivanova V.V. [ed. Barabanshchikova V.A., Selivanova V.V.] (monografiya). Moscow: Universum, 2019. 430 p. (in Russ)
  2. Voiskunskii A.E. Psikhologiya i internet. M.: Akropol’, 2010. 439 p. (in Russ)
  3. Ermakov S.S. Sovremennye tekhnologii elektronnogo obucheniya: analiz vliyaniya metodov geimifikatsii na vovlechennost’ uchashchikhsya v obrazovatel’nyi protsess [Modern e-learning technologies: analysis of the impact of gamification methods on student engagement in the educational process] // Sovremennaya zarubezhnaya psikhologiya = Modern foreign psychology. 2020. Tom 9. № 3. C. 47—58. DOI: (in Russ).
  4. Psikhologiya virtual’noi real’nosti [Psychology of virtual reality] /pod red. Selivanova V.V. [ed. Selivanova V.V.] (uchebnoe posobie) [tutorial]. Smolensk: Izdatel’stvo SmolGU, 2015. 152 p. (in Russ).
  5. Velichkovskii B.B., Gusev A.N., Vinogradova V.F., Arbekova O.A. Kognitivnyi kontrol’ i chuvstvo prisutstviya v virtual’nykh sredakh [Cognitive control and the sense of presence in virtual environments] // Eksperimental’naya psikhologiya = Experimental Psychology, 2016. Tom 9. № 1. pp. 5—20. doi: 10.17759/exppsy.2016090102 (in Russ).
  6. Aczél, P. (2017a). Virtuális valóság az oktatásban — Ment-e a VR által az oktatás elébb? Információs társadalom 2017/4. (In press) index.php/inftars
  7. Aczél, P. (2017b). Beyond persuasion — Rhetoric in a virtual world. In: Benedek, A. and Veszelszki, Á.: Virtual reality — Real visuality. Virtual, visual, veridical. Visual Learning (pp. 29—40). Vol. 7. Peter Lang: Frankfurt am Main.
  8. Bamford, A. (2011). LiFE: Learning in future education evaluation of innovation in learning using emerging technologies (White paper).
  9. BBC (2016, April 1)., Ibt 2016/01/04: nvidia-says-computers-today-are-not-powerful-enough-run-virtual-reality-games-1535957
  10. Bell, M. (2008). Toward a definition of ’virtual worlds’. Journal of Virtual Worlds Research. 1 (1). pp. 1—5.
  11. Bricken, W. (1990). Learning in virtual reality. Human Interface Technology Laboratory. Seattle, WA. WEB: https://
  12. Brill, L. (1993). Metaphors for the traveling cybernaut. Virtual Reality World, 1 (1), q—s.
  13. Bruner, J. (1990). The acts of meaning. Harvard University Press: Cambridge, MA.
  14. Bruner, J. (1961). The act of discovery. Harvard Educational Review, 31 (1961). pp. 21—32.
  15. Burdea, G., & Coiffet, P. (2003). Virtual reality technology, 2nd ed. Wiley and Sons: Hoboken NJ.
  16. Vigotszkij, L.Sz. (1971). A magasabb pszichikus funkciók fejlődése. Gondolat Kiadó: Budapest.
  17. Vygotsky, L.S. (1978). Mind and society: The development of higher mental processes. Harvard University Press: Cambridge, MA.
  18. Coelho, C., Tichon, J.G., Hine, T.J., Wallis, G.M., Riva, G. (2006). Media presence and inner presence: The sense of presence in virtual reality technologies. In: Riva, G., Anguera, M.T., Wiederhold, B.K., Mantovani, F. (Eds.): From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience (25—45). IOS Press: Amsterdam.
  19. Csótó, M. (2017). Aki (információ)szegény, az a legszegényebb? Az információs szegénység megjelenési formái. Információs Társadalom, XVII. évf. (2017) 2. pp. 8—29.
  20. Dawley, L. (2009). Social network knowledge construction: Emerging virtual world pedagogy. On The Horizon, 17 (2). pp. 109—121.
  21. Dawley, L., & Dede, C. (2017). situated learning in virtual worlds and immersive simulated. In: Spector, M.J., Merrill, D.M., Elen, J., Bishop, M.J. (Eds.): Handbook of research on educational communications and technology (pp. 723—734) (4th ed.). Springer: New York, NY.
  22. Dede, C.J., Jacobson, J., & Richards, J. (2017). Introduction: Virtual, augmented, and mixed realities in education. In: Liu, ., Dede, C., Huang, R., Richards, J.: Virtual, augmented and mixed realities in education (pp. 1—16). Springer: Singapore.
  23. de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Majoulas, G., Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology. 41 (1). pp. 69—85.
  24. Dewey, J. (1916). Democracy and education: An introduction to the philosophy of education. The Macmillan Company: New York, NY.
  25. Driscoll, M. (2000). Psychology of learning for instruction, Allyn & Bacon: Needham Heights, MA. Perspectives of Innovations, Economics & Business, Volume 17, Issue 1, 2017 VIRTUAL REALITY AND EDUCATION — WORLD OF TEACHCRAFT?
  26. Dunleavy, M., Dede, C., Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulated for teaching and learning. Journal of Science Education and Technology. 18 (1). pp. 7—22.
  27. Fogg, B.J. (2003). Persuasive technology. Using computers to change what we think and do. Morgan Kaufmann- Elsevier: New York, NY.
  28. Hew, K.F., & Cheung, W.S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational, Technology. 41 (1). pp. 33—55.
  29. KALLIDUS (2017). Study into the use of virtual reality.
  30. Kolb, D.A. (1984). Experiential learning: Experience as the source of learning and development. Prentice Hall: Englewood Cliffs, NJ.
  31. Kuksa, I., & Childs, M. (2014). Making sense of space. The design and experience of virtual spaces as a tool for communication. Chandos — Elsevier: Oxford.
  32. Lanier, J. (1992). Virtual reality: The promise of the future”. Interactive Learning International. 8. pp. 275—279.
  33. Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press: Cambridge.
  34. Leetaru, K. (2017). Why 2016 was not the year of virtual reality, sites/kalevleetaru/2017/01/09/ why-2016-was-not-the-year-of-virtual-reality/#3b6efb8c58c5
  35. Liu, D., Bhagat, K.K., Gao, Y., Chang, T.W., Huang, R. (2017). The potentials and trends of virtual reality in education. A bibliometric analysis on top research studies in the last two decades. In: Liu, D.- Dede, C. — Huang, R. — Richards, J.: Virtual, Augmented and Mixed Realities in Education (pp. 105—130). Springer: Singapore.
  36. McLellan, H. (2004). Virtual realities. In: Jonassen, D. H. (ed.): Handbook of research on educational communications and technology. P. 461—497. Lawrence Erlbaum Associates: Mahwah, NJ.
  37. Miller, N., & Boud, D. (1996). Animating learning from experience. In: Boud, D. — Miller, N. (eds.), Working with Experience: Animating Learning. Routledge: London.
  39. Minocha, S. (2015). The state of virtual reality in education — Shape of things to come. International Journal of Engineering Research. 4 (11). pp. 596—598.
  40. Morris, Chris (2015). Is 2016 the year of virtual reality? Fortune 4 Dec.:
  41. Nyíri, K. (2012). Images in conservative education. In: Benedek, A., Nyíri, K. (Eds.): How to do things with pictures: Skill, practice, performance. Series Visual Learning, Vol. 3. pp. 191—207.
  42. Papagiannidis, S. Bourlakis, M. Li, F. (2008). Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technological Forecasting and Social Change. 75 (5). pp. 610—622.
  43. Piaget, J. (1957). Construction of reality in the child. London: Routledge & Kegan Paul.
  44. Piaget, J. (1936). Origins of intelligence in the child. Routledge & Kegan Paul: London.
  45. Rheingold, H. (2016). Foreword. In: Corneli, J., & Danoff, C.J., The peeragogy handbook, V 3. Pierce Press: Arlington MA: i—v. WEB:
  46. Rheingold, H. (2014). Q&A: Howard Rheingold on using technology to take learning into our own hands. In: Ray, B., Jackson, S., Cupaiuolo, C. (eds.): Leading thinkers: Digital media & learning. MacArthur Foundation Digital.
  47. Richter, J., & Dawley, L. (2010). Creating context for educational research in virtual worlds: An invitation to dialogue. International Journal of Gaming and Computer-Mediated Simulated, 2 (1), i—xi. Perspectives of Innovations, Economics & Business, Volume 17, Issue 1, 2017 VIRTUAL REALITY AND EDUCATION — WORLD OF TEACHCRAFT?
  48. Riva, G., Dakanalis, A., Mantovani, F. (2015). Leveraging psychology of virtual body for health and wellness. In: Sunder, S.S. (ed.): The handbook of the psychology of communication technology (pp. 528—547). Chichester: Wiley- Blackwell.
  49. Stapleton, C., Hughes, C., Moshell, M., Micikevicius, P., & Altman, M. (2002). Applying mixed reality to entertainment. Computer. 35 (12). pp. 122—124.
  50. Samsung-GfK (2015). Teaching tech to teachers. SamsungBusinessUSA/survey-shows-need-for-professional-development-to-power-classroom-success
  51. Samsung-GfK (2016). Is virtual reality ready for the classroom? 2016/ 06/27/teachers-ready-for-virtual-reality-in-education/
  52. Sherman, W.R., & Craig, A.B. (2003). Understanding virtual reality: Interface, application and design. Morgan Kaufmann-Elsevier: San Francisco, CA.
  53. Stapleton, C., Hughes, C., Moshell, M., Micikevicius, P., & Altman, M. (2002). Applying mixed reality to entertainment. Computer. 35 (12). pp. 122—124.
  54. Seligman, M. E., Railton, P., Baumeister, R. F., Sripada, C. (2016). Homo prospectus, Oxford University Press: New York, NY.
  55. Swift, R., & Allatt, D. (2016). Virtual reality in education: Oculearning: Our path to reality. Amazon, Kindle Edition.
  56. Thompson, J.B. (1995). The media and modernity. A social theory of the media. Stanford University Press: Stanford, CA.
  57. UNIMERSIV (2016). The state of virtual reality for education.

© 2007–2022 Portal of Russian Psychological Publications. All rights reserved in Russian

Publisher: Moscow State University of Psychology and Education

Catalogue of academic journals in psychology & education MSUPE

Creative Commons License Open Access Repository     Webometrics Ranking of Repositories

RSS Psyjournals at Youtube ??????.???????