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Competition in the Role-Play Game as an Effective Technology for Teaching Adolescents (with a Foreign Language as an Example) 1346
The article addresses the issue of using the role-play games designed to teach adolescents a foreign language. The advantages of using the role-play games compared to other traditional forms of teaching are discussed. The psychological and pedagogical functions of role-play game are presented in detail. The analysis of domestic and foreign approaches to the inclusion of role-play games in the learning process was carried out. The fundamental difference is demonstrated in the use of role-play games in the Russian and foreign educational practices. The necessity of applying role-play game for teaching adolescents is supported. The relationship between methods of game techniques construction and age-related peculiarities of adolescence are described, as well as influence of role-play games on children's development at this age, which is conditioned by the change of leading motives and the increasing role of the self-affirmation motive. Introduction of a competition element into situation of the role-play game can significantly improve learning motivation in adolescents and encourage learning a foreign language. An example of a role-play game developed in accordance with the hypothesis of the study is discussed.
Keywords: adolescence, role-play game, decrease of educational motivation, interpersonal communication, self-affirmation motive, element of competition
Column: Applied educational psychology