Russian Psychological Issues PsyJournals.ru
OPEN ACCESS JOURNALS
JournalsTopicsAuthorsEditor's Choice For AuthorsAbout PsyJournals.ruContact Us

  Previous issue (2020. Vol. 25, no. 5)

Included in Scopus

CrossRef

Psychological Science and Education

Publisher: Moscow State University of Psychology and Education

ISSN (printed version): 1814-2052

ISSN (online): 2311-7273

DOI: https://doi.org/10.17759/pse

License: CC BY-NC 4.0

Started in 1996

Published 6 times a year

Free of fees
Open Access Journal

 

Psychological Impact of Virtual Reality Gaming on the Formation of Self-Image in Early School-Age Children 1477

|

Pakhomova V.G.
Assistant, Chair of Depth Psychology and Psychotherapy, Psychological Faculty, Tauric Academy of the V.I. Vernadsky Crimean Federal University, Simferopol, Russia
e-mail: planet-vi@mail.ru

Abstract
The article investigates the problem of interaction between a modern primary school-aged child and the field of virtual reality gaming and, in particular, the impact of virtual reality on the formation of self-image. Our study enabled us to explore the differences in the self-image in active and non-active players of roleplaying video games. The outcomes proved that there are certain changes in the self-image of active players related to their self-identification with characters of computer games according to their individual psychological features, whereas for children who engage in non-role-playing games such identification is not common. It was found that non-active children players generally have positive selfacceptance and do not suffer from feelings of anxiety and abandonment; active players, on the opposite, often demonstrate inadequate self-esteem, anxiety and a tendency to self-actualise in virtual reality gaming.

Keywords: self-image, virtual reality, primary school children, computer games, role-playing computer game

Column: Educational Psychology

DOI: https://doi.org/10.17759/pse.2017220506

For Reference

References
  1. Agibalova N.I. Osobennosti komp’yuternoi igrovoi zavisimosti sredi podrostkov [Features of computer game addiction among teenagers]. Molodoi uchenyi [Young scientist], 2014, no. 20, pp. 547—549.
  2. Bogomolova E.I. Lichnostnaya identichnost’ v usloviyakh virtualizatsii bytiya [Personal identity in terms of being virtualization]. Chelovek. Soobshchestvo. Upravlenie. [Human. Community. Office.], 2014, no. 2, pp.104—119.
  3. Bodriiyar Zh. Simulyakry i simulyatsiya: per.s fr.[Simulacr and Simulation]. Pechenkina O.A. (ed.).Tula: Tul’skii poligrafist, 2013. 204 p. (In Russ.).
  4. Belozerov S.A. Virtual’nye miry: analiz soderzhaniya psikhologicheskikh effektov avatar – oposredovannoi deyatel’nosti [Elektronnyi resurs] [Virtual worlds: content analysis of the psychological effects of the avatar - mediated activity]. Eksperimental’naya psikhologiya [Experimental Psychology], 2015. Vol. 8, no. 1. URL: https://psyjournals.ru/exp/2015/n1/75584.shtml (Accessed 01.10.2015). (In Russ., Abstr. in Engl.).
  5. Voiskunskii A.E. Avetisova A.A. Traditsionnye i sovremennye issledovaniya igrovogo povedeniya [Elektronnyi resurs] [Traditional and modern studies play behavior]. Metodologiya i istoriya psikhologii [Methodology and history of psychology], 2009, no. 4. URL: https://psyjournals.ru/mip/2009/n4/43738.shtml (Accessed 01.10.2015).
  6. Voronov A.I. Filosofskii analiz ponyatiya «virtual’naya real’nost’» Diss. kand. filos. nauk. [The philosophical analysis of the concept of “virtual reality” Ph. D. (Philosophy) diss.]. Saint-Petersburg, 1999. 197 p.
  7. Vygotskii L.S. Iz zapisok konspekta L.S. Vygotskogo k lektsiyam po psikhologii detei doshkol’nogo vozrasta [From the notes abstract L.S. Vygotsky to lectures on the psychology of children of preschool age]. In El’konin D.B. (eds.), Psikhologiya igry [Psychology of the game]. Moscow: Pedagogika, 1978.
  8. Girenyuk F.I. Simulyatsiya i simvol: vokrug Zh. D eleza [Simulation and symbol: around the Gilles Deleuze]. Sotsio-Logos postmodernizma [Socio-Logos postmodernism]. Moscow: Institut eksperimental’noi sotsiologii, 1996. 223 p.
  9. Demil’khanova A.M. Vliyanie virtual’noi real’nosti na obraz Ya: na primere rolevykh komp’yuternykh igr. Avtoref. diss. kand. psikhol. nauk. [Impact of virtual reality on the self-image: the example of role-playing games. Ph.D. (Psychology) Thesis]. Yaroslavl’, 2009. 24 p.
  10. Emelin V.A. Rasskazova E.I. Tkhostov A.Sh. Psikhologicheskie posledstviya razvitiya informatsionnykh tekhnologii [The psychological effects of information technology]. Natsional’nyi psikhologicheskii zhurnal [National psychological journal], 2012, no. 1, pp. 81—87.
  11. Zhilinskaya A.V. Internet kak resurs dlya resheniya zadach podrostkovogo vozrasta: obzor psikhologicheskikh issledovanii [Elektronnyi resurs] [Internet as a resource for solving the problems of adolescence: A review of psychological research]. Psikhologicheskaya nauka i obrazovanie psyedu.ru [Psychological Science and Education psyedu.ru], 2014, no. 1. URL:http://psyedu.ru/journal/2014/1/Jilinskaya. phtml (Accessed 01.10.2015). (In Russ., Abstr. in Engl.).
  12. Ivanov M.S. Psikhologiya samorealizatsii lichnosti v komp’yuternoi igrovoi deyatel’nosti [The psychology of self-realization in a computer game activity]. Kemerovo: Kuzbassvuzizdat, 2008. 152 p.
  13. Koval’ T.V. Osobennosti mezhlichnostnykh vzaimodeistvii u podrostkov, sklonnykh i ne sklonnykh k razvitiyu komp’yuternoi zavisimosti [Elektronnyi resurs] [Features of interpersonal interactions in adolescents prone and not prone to the development of computer addiction]. Psikhologicheskaya nauka I obrazovanie psyedu.ru [Psychological Science and Education psyedu.ru], 2012, no. 4. URL: http://psyedu. ru/journal/2012/4/3149.phtml (Accessed 21.09.2015). (In Russ., Abstr. in Engl.).
  14. Kolotilova I.V. Individual’no – psikhologicheskie kharakteristiki podrostkov, uvlechennykh rolevymi komp’yuternymi igrami. Avtoref. diss. kand. psikhol. nauk. [Individually - psychological characteristics of adolescents, enthusiastic role-playing computer games Ph. D. (Psychology) diss.]. Moscow, 2009. 234 p.
  15. Kulakov S.A. Diagnostika i psikhoterapiya addiktivnogo povedeniya u podrostkov [Diagnosis and therapy of addictive behavior in adolescents]. Moscow: Prosveshchenie — AST, 1998. 462 p.
  16. Kun M. Makpartlend.T Test «Kto Ya?» modifikatsiya T.V. Rumyantsevoi [Test «Who I?»]. In Rumyantsev T.V. (eds.), Psikhologicheskoe konsul’tirovanie: diagnostika otnoshenii v pare [ Counselling: diagnostics paired relations]. Saint-Petersburg: Piter, 2006, pp. 82—103.
  17. Lakan Zh. Chetyre osnovnye ponyatiya psikhoanaliza. Seminary: Kniga XI (1964): per. s fr. [Four basic concepts of psychoanalysis. Seminars: Book X]. Chernoglazov A. (ed.) Moscow: Gnozis, 2004. 304 p. (In Russ.)
  18. Lipkov A.I. Yashchik Pandory: fenomen komp’yuternykh igr v mire i v Rossii [Pandora’s Box: the phenomenon of computer games in the world and in Russia]. Moscow: LKI, 2008. 132 p.
  19. Nosov N.A. Psikhologiya virtual’nykh real’nostei [The psychology of virtual realities]. Psikhologicheskoe obozrenie [Psychological Review], 1998, no. 1, pp. 91—99.
  20. Raigorodskii D.Ya. Prakticheskaya psikhodiagnostika. Metodiki i testy [Practical psychodiagnostics. Procedures and tests]. Samara: BAKHRAKH-M, 2001. 672 p.
  21. Rubinshtein S.L. Osnovy psikhologii [Principles of Psychology]. Saint-Petersburg: Piter, 2000. 712 p.
  22. Tendryakova M.V. Starye i novye liki igry: igrovaya spetsifika virtual’nogo prostranstva [Elektronnyi resurs] [Old and new faces of the game: the game of virtual space specificity]. Kul’turno-istoricheskaya psikhologiya [Cultural-Historical Psychology], 2008, no. 2. URL: https://psyjournals.ru/kip/2008/n2/Tendryakova.shtml (Accessed 01.10.2015). (In Russ., Abstr. in Engl.).
  23. Trafimchik Zh.I. Obrazy «Ya» kak podstruktury Yakontseptsii u molodykh lyudei s igrovoi komp’yuternoi zavisimost’yu [Elektronnyi resurs] [Images of the “I” as a substructure of the self-concept of young people with computer game addiction]. Psikhologiya telesnosti: teoreticheskie i prakticheskie issledovaniya [Psychology of corporeality: theoretical and practical studies], 2009. Available at: URL:https://psyjournals.ru/psytel2009/ issue/40809_full.shtml (Accessed 01.10.2015).
  24. Khaibulina E.I. Informatsionnaya bezopasnost’ lichnosti v virtual’nom prostranstve epokhi postmoderna [Information security identity in the virtual space of the postmodern era]. Izvestiya Yuzhnogo federal’nogo universiteta. Tekhnicheskie nauki [Southern Federal University. Technical science], 2012, no. 11, pp. 159—164.
  25. Shmelev A.G. Mir popravimykh oshibok [World fixable errors]. Vychislitel’naya tekhnika i ee primenenie [Computer technology and its applications]. Moscow: MGU, 2008, no. 3, pp. 16—84.
  26. Shchur V.G. Metodika izucheniya predstavleniya rebenka ob otnoshenii k nemu drugikh lyudei [Methods of study of the relation of the child’s submission to it of others]. Psikhologiya lichnosti: teoriya i eksperiment [Psychology of Personality: Theory and Experiment]. Moscow: Pedagogika, 1982. pp. 108—114.
  27. Yang K. Diagnoz — Internet-zavisimost’ [Diagnosis — Internet addiction]. Mir Internet [World Online], 2000, no. 2, pp.24—29.
  28. Zinchenko Yu.P., Menshikova G.Ya., Bayakovskii Y u.M., Chernorizov A.M., Voiskunsky A.E. Virtual reality technology in the context of world and national psychology: methodological aspects, achievements and prospects. National Psychological Journal, 2010. Vol. 1, no. 3, pp. 54—62.
 
About PsyJournals.ru

© 2007–2021 Portal of Russian Psychological Publications. All rights reserved

PsyJournals.ru in Russian

Publisher: Moscow State University of Psychology and Education

Catalogue of academic journals in psychology & education MSUPE

Creative Commons License Open Access Repository     Webometrics Ranking of Repositories

RSS Psyjournals at facebook Psyjournals at Twitter Psyjournals at Youtube ??????.???????