Psychological Impact of Virtual Reality Gaming on the Formation of Self-Image in Early School-Age Children

1645

Abstract

The article investigates the problem of interaction between a modern primary school-aged child and the field of virtual reality gaming and, in particular, the impact of virtual reality on the formation of self-image. Our study enabled us to explore the differences in the self-image in active and non-active players of roleplaying video games. The outcomes proved that there are certain changes in the self-image of active players related to their self-identification with characters of computer games according to their individual psychological features, whereas for children who engage in non-role-playing games such identification is not common. It was found that non-active children players generally have positive selfacceptance and do not suffer from feelings of anxiety and abandonment; active players, on the opposite, often demonstrate inadequate self-esteem, anxiety and a tendency to self-actualise in virtual reality gaming.

General Information

Keywords: self-image, virtual reality, primary school children, computer games, role-playing computer game

Journal rubric: Educational Psychology

Article type: scientific article

DOI: https://doi.org/10.17759/pse.2017220506

For citation: Pakhomova V.G. Psychological Impact of Virtual Reality Gaming on the Formation of Self-Image in Early School-Age Children. Psikhologicheskaya nauka i obrazovanie = Psychological Science and Education, 2017. Vol. 22, no. 5, pp. 48–56. DOI: 10.17759/pse.2017220506. (In Russ., аbstr. in Engl.)

References

  1. Agibalova N.I. Osobennosti komp’yuternoi igrovoi zavisimosti sredi podrostkov [Features of computer game addiction among teenagers]. Molodoi uchenyi [Young scientist], 2014, no. 20, pp. 547—549.
  2. Bogomolova E.I. Lichnostnaya identichnost’ v usloviyakh virtualizatsii bytiya [Personal identity in terms of being virtualization]. Chelovek. Soobshchestvo. Upravlenie. [Human. Community. Office.], 2014, no. 2, pp.104—119.
  3. Bodriiyar Zh. Simulyakry i simulyatsiya: per.s fr.[Simulacr and Simulation]. Pechenkina O.A. (ed.).Tula: Tul’skii poligrafist, 2013. 204 p. (In Russ.).
  4. Belozerov S.A. Virtual’nye miry: analiz soderzhaniya psikhologicheskikh effektov avatar – oposredovannoi deyatel’nosti [Elektronnyi resurs] [Virtual worlds: content analysis of the psychological effects of the avatar - mediated activity]. Eksperimental’naya psikhologiya [Experimental Psychology], 2015. Vol. 8, no. 1. URL: https://psyjournals.ru/exp/2015/n1/75584.shtml (Accessed 01.10.2015). (In Russ., Abstr. in Engl.).
  5. Voiskunskii A.E. Avetisova A.A. Traditsionnye i sovremennye issledovaniya igrovogo povedeniya [Elektronnyi resurs] [Traditional and modern studies play behavior]. Metodologiya i istoriya psikhologii [Methodology and history of psychology], 2009, no. 4. URL: https://psyjournals.ru/mip/2009/n4/43738.shtml (Accessed 01.10.2015).
  6. Voronov A.I. Filosofskii analiz ponyatiya «virtual’naya real’nost’» Diss. kand. filos. nauk. [The philosophical analysis of the concept of “virtual reality” Ph. D. (Philosophy) diss.]. Saint-Petersburg, 1999. 197 p.
  7. Vygotskii L.S. Iz zapisok konspekta L.S. Vygotskogo k lektsiyam po psikhologii detei doshkol’nogo vozrasta [From the notes abstract L.S. Vygotsky to lectures on the psychology of children of preschool age]. In El’konin D.B. (eds.), Psikhologiya igry [Psychology of the game]. Moscow: Pedagogika, 1978.
  8. Girenyuk F.I. Simulyatsiya i simvol: vokrug Zh. D eleza [Simulation and symbol: around the Gilles Deleuze]. Sotsio-Logos postmodernizma [Socio-Logos postmodernism]. Moscow: Institut eksperimental’noi sotsiologii, 1996. 223 p.
  9. Demil’khanova A.M. Vliyanie virtual’noi real’nosti na obraz Ya: na primere rolevykh komp’yuternykh igr. Avtoref. diss. kand. psikhol. nauk. [Impact of virtual reality on the self-image: the example of role-playing games. Ph.D. (Psychology) Thesis]. Yaroslavl’, 2009. 24 p.
  10. Emelin V.A. Rasskazova E.I. Tkhostov A.Sh. Psikhologicheskie posledstviya razvitiya informatsionnykh tekhnologii [The psychological effects of information technology]. Natsional’nyi psikhologicheskii zhurnal [National psychological journal], 2012, no. 1, pp. 81—87.
  11. Zhilinskaya A.V. Internet kak resurs dlya resheniya zadach podrostkovogo vozrasta: obzor psikhologicheskikh issledovanii [Elektronnyi resurs] [Internet as a resource for solving the problems of adolescence: A review of psychological research]. Psikhologicheskaya nauka i obrazovanie psyedu.ru [Psychological Science and Education psyedu.ru], 2014, no. 1. URL:http://psyedu.ru/journal/2014/1/Jilinskaya. phtml (Accessed 01.10.2015). (In Russ., Abstr. in Engl.).
  12. Ivanov M.S. Psikhologiya samorealizatsii lichnosti v komp’yuternoi igrovoi deyatel’nosti [The psychology of self-realization in a computer game activity]. Kemerovo: Kuzbassvuzizdat, 2008. 152 p.
  13. Koval’ T.V. Osobennosti mezhlichnostnykh vzaimodeistvii u podrostkov, sklonnykh i ne sklonnykh k razvitiyu komp’yuternoi zavisimosti [Elektronnyi resurs] [Features of interpersonal interactions in adolescents prone and not prone to the development of computer addiction]. Psikhologicheskaya nauka I obrazovanie psyedu.ru [Psychological Science and Education psyedu.ru], 2012, no. 4. URL: http://psyedu. ru/journal/2012/4/3149.phtml (Accessed 21.09.2015). (In Russ., Abstr. in Engl.).
  14. Kolotilova I.V. Individual’no – psikhologicheskie kharakteristiki podrostkov, uvlechennykh rolevymi komp’yuternymi igrami. Avtoref. diss. kand. psikhol. nauk. [Individually - psychological characteristics of adolescents, enthusiastic role-playing computer games Ph. D. (Psychology) diss.]. Moscow, 2009. 234 p.
  15. Kulakov S.A. Diagnostika i psikhoterapiya addiktivnogo povedeniya u podrostkov [Diagnosis and therapy of addictive behavior in adolescents]. Moscow: Prosveshchenie — AST, 1998. 462 p.
  16. Kun M. Makpartlend.T Test «Kto Ya?» modifikatsiya T.V. Rumyantsevoi [Test «Who I?»]. In Rumyantsev T.V. (eds.), Psikhologicheskoe konsul’tirovanie: diagnostika otnoshenii v pare [ Counselling: diagnostics paired relations]. Saint-Petersburg: Piter, 2006, pp. 82—103.
  17. Lakan Zh. Chetyre osnovnye ponyatiya psikhoanaliza. Seminary: Kniga XI (1964): per. s fr. [Four basic concepts of psychoanalysis. Seminars: Book X]. Chernoglazov A. (ed.) Moscow: Gnozis, 2004. 304 p. (In Russ.)
  18. Lipkov A.I. Yashchik Pandory: fenomen komp’yuternykh igr v mire i v Rossii [Pandora’s Box: the phenomenon of computer games in the world and in Russia]. Moscow: LKI, 2008. 132 p.
  19. Nosov N.A. Psikhologiya virtual’nykh real’nostei [The psychology of virtual realities]. Psikhologicheskoe obozrenie [Psychological Review], 1998, no. 1, pp. 91—99.
  20. Raigorodskii D.Ya. Prakticheskaya psikhodiagnostika. Metodiki i testy [Practical psychodiagnostics. Procedures and tests]. Samara: BAKHRAKH-M, 2001. 672 p.
  21. Rubinshtein S.L. Osnovy psikhologii [Principles of Psychology]. Saint-Petersburg: Piter, 2000. 712 p.
  22. Tendryakova M.V. Starye i novye liki igry: igrovaya spetsifika virtual’nogo prostranstva [Elektronnyi resurs] [Old and new faces of the game: the game of virtual space specificity]. Kul’turno-istoricheskaya psikhologiya [Cultural-Historical Psychology], 2008, no. 2. URL: https://psyjournals.ru/kip/2008/n2/Tendryakova.shtml (Accessed 01.10.2015). (In Russ., Abstr. in Engl.).
  23. Trafimchik Zh.I. Obrazy «Ya» kak podstruktury Yakontseptsii u molodykh lyudei s igrovoi komp’yuternoi zavisimost’yu [Elektronnyi resurs] [Images of the “I” as a substructure of the self-concept of young people with computer game addiction]. Psikhologiya telesnosti: teoreticheskie i prakticheskie issledovaniya [Psychology of corporeality: theoretical and practical studies], 2009. Available at: URL:https://psyjournals.ru/psytel2009/ issue/40809_full.shtml (Accessed 01.10.2015).
  24. Khaibulina E.I. Informatsionnaya bezopasnost’ lichnosti v virtual’nom prostranstve epokhi postmoderna [Information security identity in the virtual space of the postmodern era]. Izvestiya Yuzhnogo federal’nogo universiteta. Tekhnicheskie nauki [Southern Federal University. Technical science], 2012, no. 11, pp. 159—164.
  25. Shmelev A.G. Mir popravimykh oshibok [World fixable errors]. Vychislitel’naya tekhnika i ee primenenie [Computer technology and its applications]. Moscow: MGU, 2008, no. 3, pp. 16—84.
  26. Shchur V.G. Metodika izucheniya predstavleniya rebenka ob otnoshenii k nemu drugikh lyudei [Methods of study of the relation of the child’s submission to it of others]. Psikhologiya lichnosti: teoriya i eksperiment [Psychology of Personality: Theory and Experiment]. Moscow: Pedagogika, 1982. pp. 108—114.
  27. Yang K. Diagnoz — Internet-zavisimost’ [Diagnosis — Internet addiction]. Mir Internet [World Online], 2000, no. 2, pp.24—29.
  28. Zinchenko Yu.P., Menshikova G.Ya., Bayakovskii Y u.M., Chernorizov A.M., Voiskunsky A.E. Virtual reality technology in the context of world and national psychology: methodological aspects, achievements and prospects. National Psychological Journal, 2010. Vol. 1, no. 3, pp. 54—62.

Information About the Authors

Viktoriya G. Pakhomova, Assistant, Chair of Depth Psychology and Psychotherapy, Psychological Faculty, Tauric Academy of the V.I. Vernadsky Crimean Federal University, Simferopol, Russia, e-mail: planet-vi@mail.ru

Metrics

Views

Total: 4658
Previous month: 12
Current month: 10

Downloads

Total: 1645
Previous month: 12
Current month: 0