Helping Dyslexic Children with GraphoGame Digital Game-Based Training Tool (An Interview)

 
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Abstract

Professor Heikki Lyytinen (University of Jyväskylä, Finland) recently visited the Moscow State University of Psychology & Education and gave a lecture on GraphoGame, a technology-based intervention method that he and his colleagues have developed to help children with dyslexia. The interview has been conducted by the press-service of the Moscow State University of Psychology & Education.

General Information

Journal rubric: Interviews and Essays

OpenAlex citations: 3

OpenAlex trends: Innovative Teaching and Learning Methods, Reading and Literacy Development

Information about the work in OpenAlex

Number of citations: 3

Topics

Innovative Teaching and Learning Methods

This cluster of papers explores the concept of self-regulated learning, encompassing topics such as metacognition, collaborative learning, scaffolding, cognitive apprenticeship, and cooperative learning. It delves into the role of motivation, educational technology, and design-based research in fostering self-regulated learning. Additionally, it discusses the application of social interdependence theory in educational settings.

Number of works: 113429  |  Total number of citations: 1617638

Topic detailsв OpenAlex

Reading and Literacy Development

This cluster of papers covers a wide range of topics related to the development of reading skills, dyslexia, and literacy instruction. It includes research on visual word recognition, language development, reading comprehension, phonological awareness, and the neurological basis of reading. The cluster also explores interventions for children with reading difficulties and the impact of vocabulary development on reading ability.

Number of works: 115486  |  Total number of citations: 2381029

Topic detailsв OpenAlex

Work details in OpenAlex

Article type: interview

DOI: https://doi.org/10.17759/pse.2018230308

Published

For citation: Lyytinen, H. (2018). Helping Dyslexic Children with GraphoGame Digital Game-Based Training Tool (An Interview). Psychological Science and Education, 23(3), 84–86. (In Russ.). https://doi.org/10.17759/pse.2018230308

© Lyytinen H., 2018

License: CC BY-NC 4.0

Information About the Authors

Heikki Lyytinen, Professor, University of Jyväskylä, Finland

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