Mixed Environment with Augmented Reality: The Effects of Presence in Game Interaction Situation

 
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Abstract

Augmented, virtual reality, online and offline are considered as a single living space of mixed reality - an important dimension of socialization of the personality functioning in such an environment enhanced and expanded by technical devices and programs. In this context one of the main psychological phenomena is the phenomenon of presence - individuals' subjective experience of being in mixed reality. The aim of the research is to study the peculiarities of the subjective experience (phenomenon) of presence by a personality, enhanced by augmented reality in a gaming social interaction in mixed environment. 154 students aged 17 to 24 participated in an augmented reality underwater hunting game in pairs. They were randomly presented with three instructions: neutral, cooperative, and competitive interaction. Subjective experience of presence (immersion in the game, engagement, realism of augmented reality) as an integrative indicator of technologically enhanced personality, social interaction (distraction to the partner, attitude towards the partner), positive and negative emotions were assessed. The following results were obtained: engagement and realism of augmented reality are related to immersion in the given environment. The effect of presence is related to positive, but not negative, changes in emotional state while playing in augmented reality. Game involvement is more pronounced in competitive AR conditions than in cooperative and neutral ones. Greater game involvement and realism of augmented reality are associated with fewer distractions to the partner. Regarding game immersion, the same effect was found for neutral instruction and cooperative instruction. The effect of presence (engagement and realism of augmented reality) in a mixed environment as an important indicator of personality, enhanced with augmented reality, was more pronounced in a competitive environment and was associated with more positive experiences in it and fewer distractions to a partner.

General Information

Keywords: augmented reality, mixed reality, enhanced personality, presence effect, social interaction, game interaction

Journal rubric: Psychology of Digital Reality

OpenAlex citations: 7

OpenAlex topics: Virtual Reality Applications and Impacts, Augmented Reality Applications, Technology and Human Factors in Education and Health

Information about the work in OpenAlex

Number of citations: 7

Topics

Virtual Reality Applications and Impacts

This cluster of papers explores the concept of virtual presence and embodiment in virtual reality (VR) research. It delves into topics such as presence, embodiment, virtual reality technology, immersion, body ownership, peripersonal space, self-representation, cybersickness, social interaction, and learning outcomes in VR environments.

Number of works: 80536  |  Total number of citations: 934982

Topic detailsв OpenAlex

Augmented Reality Applications

This cluster of papers explores the recent advances, challenges, and diverse applications of augmented reality (AR) in various fields such as education, maintenance, medical training and surgery, smart manufacturing, and user experience. The papers cover topics including marker tracking, HMD calibration, immersive simulations, environmental simulations, STEM learning, impact on consumer behavior, and the potential for enhancing museum experiences.

Number of works: 76429  |  Total number of citations: 604254

Topic detailsв OpenAlex

Technology and Human Factors in Education and Health

This cluster of papers explores the future of personalized medicine in healthcare, focusing on topics such as artificial intelligence, healthcare technology, medical innovation, ergonomics, biomedical signal analysis, digital health, cyber-physical systems, healthcare automation, and clinical decision support. The papers cover a wide range of interdisciplinary research related to advancing personalized medical treatments and technologies.

Number of works: 27101  |  Total number of citations: 82403

Topic detailsв OpenAlex

Work details in OpenAlex

Article type: scientific article

DOI: https://doi.org/10.17759/exppsy.2023160201

Funding. The reported study was funded by Russian Scientific Foundation (RSF), project number 23-18-00350.

Received 06.04.2023

Accepted

Published

For citation: Soldatova, G.U., Rasskazova, E.I., Klishevich, A.S. (2023). Mixed Environment with Augmented Reality: The Effects of Presence in Game Interaction Situation. Experimental Psychology (Russia), 16(2), 4–19. (In Russ.). https://doi.org/10.17759/exppsy.2023160201

© Soldatova G.U., Rasskazova E.I., Klishevich A.S., 2023

License: CC BY-NC 4.0

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Information About the Authors

Galina U. Soldatova, Doctor of Psychology, Professor of the Department of Personality Psychology, Faculty of Psychology, Lomonosov Moscow State University, Head of the Center for the Study of Personality in Digital and Mixed Reality, Moscow Institute of Psychoanalysis, Moscow, Russian Federation, ORCID: https://orcid.org/0000-0002-6690-7882, e-mail: soldatova.galina@gmail.com

Elena I. Rasskazova, Candidate of Science (Psychology), Associate Professor, Department of Neuro- and Patopsychology, Lomonosov Moscow State University, Senior Researcher,Mental Health Research Center, Senior Researcher, International Laboratory of Positive Psychology of Personality and Motivation, Higher School of Economics, Moscow, Russian Federation, ORCID: https://orcid.org/0000-0002-9648-5238, e-mail: e.i.rasskazova@gmail.com

Anastasiya S. Klishevich, Assistant, Department of Personality Psychology, Faculty of Psychology, Lomonosov Moscow State University, Junior Researcher of the Center for the Study of Personality in Digital and Mixed Reality, Moscow Institute of Psychoanalysis, Moscow, Russian Federation, ORCID: https://orcid.org/0009-0009-1202-4820, e-mail: anastasia.klishevich@yandex.ru

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