Research of Gaming Activity on Smartphones

 
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Abstract

This article is devoted to research of gaming activity on smartphones that took place in 2019–2020. The study has involved more than 200 people of different ages from 4 to 72 years. Respondents have answered questions about their gaming activities on smartphones. The developed questionnaire is performed in Google Forms and contains 8 questions: about age, gender, the reason for the start and continue game activity, preferred genres, the time spent on games every day, the use of online games and the cost of mobile games. The collected data helped to identify the motives for starting and continuing gaming activity on smartphones. In the study were analyzed mobile games on the iOS and Android. Analysis showed that there are relationships between genres. People who prefer a particular genre tend to choose similar genres of games. We revealed the dependence of buying games on age and time in the games every day. The older people are and the more time they spend in games every day, the more they spend money in games more willingly. Gender does not affect game activity. The choice of game genres has nothing to do with age. Such conclusions made in a research of gaming activity on smartphones.

General Information

Keywords: smartphone, mobile games, games, genre, research, age, addiction, motive, question, sample

Journal rubric: Data Analysis

OpenAlex citations: 1

OpenAlex trends: Social and Behavioral Studies, Technology Use by Older Adults, Socioeconomic and Demographic Analysis

Information about the work in OpenAlex

Number of citations: 1

Topics

Social and Behavioral Studies

This cluster of papers covers a wide range of topics related to social activity and health research, including the impact of socioeconomic factors on risky behaviors among adolescents, the role of redox homeostasis in cancer, the use of ethnography in health research, and the development of mass sports as a basis for a healthy lifestyle. It also explores the influence of beliefs and motivation on socio-psychological adaptation among university students, as well as the relationship between digital learning environments and the science of learning.

Number of works: 33888  |  Total number of citations: 20774

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Technology Use by Older Adults

This cluster of papers explores the intersection of technology and aging, focusing on the adoption, use, and impact of various technologies among older adults. It delves into topics such as internet usage, social isolation, digital divide, gerontechnology, social support, inclusive design, health technology, and lifelong learning.

Number of works: 46728  |  Total number of citations: 345636

Topic detailsв OpenAlex

Socioeconomic and Demographic Analysis

This cluster of papers covers a wide range of topics related to sustainable development, information technology, regional policy, human capital, economic security, social inequality, knowledge management, environmental sustainability, digital transformation, and population welfare. The papers explore the intersection of technology and development, with a focus on addressing social and economic challenges while promoting environmental sustainability.

Number of works: 19393  |  Total number of citations: 56523

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Work details in OpenAlex

Article type: scientific article

DOI: https://doi.org/10.17759/mda.2020100104

Published

For citation: Zharkova, O.G., Barbolina, S.A., Afonina, N.M., Volkova, V.N. (2020). Research of Gaming Activity on Smartphones. Modelling and Data Analysis, 10(1), 75–85. (In Russ.). https://doi.org/10.17759/mda.2020100104

© Zharkova O.G., Barbolina S.A., Afonina N.M., Volkova V.N., 2020

License: CC BY-NC 4.0

References

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Information About the Authors

Olga G. Zharkova, Student, Moscow State University of Psychology and Education, Moscow, Russian Federation, e-mail: olga.milk.13@yandex.ru

Svetlana A. Barbolina, Student, Moscow State University of Psychology and Education, Moscow, Russian Federation, e-mail: viplanastar@mail.ru

Natalia M. Afonina, Student, Moscow State University of Psychology and Education, Moscow, Russian Federation, e-mail: anyafler@mail.ru

Valentina N. Volkova, Student, Moscow State University of Psychology and Education, Moscow, Russian Federation, e-mail: valuha160@mail.ru

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