Foreign Experience in the Use of Computer Games in Teaching Children

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Abstract

Compares games as one of the most interesting phenomena related to the computerization are the subject of many foreign and domestic psychological researches. The article presents the characteristics of the following international study destinations of computer (video) games: firstly, the scope of use of computer games in education, secondly, study computer’s game influence of the cognitive domain of children, as well as formation of different skills. Such studies, however, do not consider computer games as an object, and stop only at specific areas of attention or perception. We discussed the question about common conceptual and methodological basis for the construction of research, which will classify and interpret the private research in this area. It lists the various (both positive and negative) effects on the influence of computer games on the mental development of the player, their significant developmental and educational potential.

General Information

Keywords: computergames, educational influence of computer games on the identity technology

Journal rubric: Psychology of Education

Article type: scientific article

DOI: https://doi.org/10.17759/psyedu.2016080404

For citation: Grigoriev I.S. Foreign Experience in the Use of Computer Games in Teaching Children [Elektronnyi resurs]. Psikhologicheskaya nauka i obrazovanie psyedu.ru [Psychological Science and Education psyedu.ru], 2016. Vol. 8, no. 4, pp. 33–40. DOI: 10.17759/psyedu.2016080404. (In Russ., аbstr. in Engl.)

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Information About the Authors

Igor S. Grigoriev, Post-graduate Student of the Department of age Psychology of the Faculty of Psychology of education, Moscow State University of Psychology & Education, Moscow, Russia, e-mail: i.grigoryev@mailvg.ru

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