Research of Interactive and Traditional Tasks Aimed at Studying Information Technologies among Students

170

Abstract

The results of a study conducted within the framework of an interactive approach to the task formation, which is an actual branch of computer methods in education, are presented. The author notes that the branch is currently not used for teaching information technologies practice in higher educational institutions due to the labor cost of forming, implementing and taking into account the impact of interactive tasks on the success of the educational process participants. The purpose of the study is to substantiate the introduction of relevant information technologies into the educational process, as well as approaches to the verification and formation of knowledge. It tested the main hypothesis: tasks aimed at interactive activity better help students in mastering the material, based on their own perception, than static tasks based on traditional approaches in the educational process with information technologies application. An intraindividual scheme of the experiment is used on the basis of traditional and interactive tasks, different types of tasks are presented to the same group of students. The sample for the participants of the experiment is recruited among the most capable students of the Information Technologies Faculty, bachelors, 2-4 year of experience according to the criterion of academic performance in the framework of specialized disciplines (28 people participated). The variables are empirically selected characteristics that reflect the useful qualities of the task in the context of the educational process. Methods of descriptive statistics are used to test hypotheses. It is noted that the results of the study make it possible to determine and formulate conditions that allow maximum use of the advantages of each of the studied types of tasks. The research confirms the demand for the development of teaching tools for students using interactive tasks, indicating the boundary conditions under which, according to the author, an interactive approach to the construction and implementation of tasks can demonstrate its effectiveness.

General Information

Keywords: interactivity, JASP, programming education, research, statistics

Journal rubric: Psychology of Education

Article type: scientific article

DOI: https://doi.org/10.17759/psyedu.2021130202

For citation: Popkov S.I. Research of Interactive and Traditional Tasks Aimed at Studying Information Technologies among Students [Elektronnyi resurs]. Psychological-Educational Studies, 2021. Vol. 13, no. 2, pp. 17–39. DOI: 10.17759/psyedu.2021130202. (In Russ., аbstr. in Engl.)

References

  1. Bessonova E.S. Razgranichenie ponyatiy «interaktivnoe obuchenie», «interaktivnye tehnologii», «interaktivny metod» [Division of concepts of interactive "learning", "technologies", "method"]. Shadrinskiy gosudarstvenny pedagogicheskiy universitet. Vserossiyskaya nauchno-prakticheskaya konferenciya (s mezhdunarodnym uchastiem) «Pedagogicheskaya i gumanitarnaya sfery: istoriya i sovremennost» (g. Schadrinsk, 10-11 aprelya 2019 g.) [Shadrin State Education University. All-Russian Scientific and Practical conference (with international participation) "Educational and Humane areas: history and modern view"]. Schadrinsk: VNPK (MU) “PiGS IiS” Publ., 2019, pp. 267–271. (In Russ).
  2. Volgina T.S. Ponyatiya interaktivnosti, interaktivnyh metodov i interaktivnogo obucheniya [Concepts of interactivity, interactive methods and interactive learning]. Obshestvo s ogranichennoy otvetstvennostyu «Agentstvo mezhdunarodnyh issledovaniy». Sbornik statey po itogam mezhdunarodnoy nauchno-prakticheskoy konferencii «Pedagogicheskie i socialno-psihologicheskie osnovy nauchnogo razvitiya obshhestva» (g. Kazan, 17 maya 2018 g.) [Ltd. "International research agency". Paper collection based on results of international scientific and practical conference "Educational, social and psichological base of scientific development of the community"]. Kazan: MNPK “PiSPONRO” Publ., 2018, pp. 56–59. (In Russ).
  3. Leibo T.V. Ispolzovanie interaktivnogo oborudovaniya i interaktivnyh igr v obrazovatelnoy deyatelnosti detey s OVZ [Usage of interactive devices and games during education of children with health limitations]. Magnitogorskiy gosudarstvenny tehnicheskiy universitet im. G.I. Nosova. Sbornik statey po materialam IV Vserossiyskoy zaochnoy nauchno-prakticheskoy konferencii «Aktualnye problemy sovremennogo obshhego i professionalnogo obrazovaniya» (g. Magnitogorsk, 30 noyabrya 2019 g,) [Magnitogorsk State Technical University in honor of G.I. Nosov. Paper collection based on results of 4th All-Russian distant scientific and practical conference "Actual problems of modern common and professional education"]. Magnitogorsk: VZNPK “APSOiPO” Publ., 2019, pp. 374–376. (In Russ).
  4. Margolis A.A. Zona blizhayshego razvitiya (ZBR) i organizaciya uchebnoy deyatelnosti uchashihsya [Zone of Proximal Development (ZPD) and Organization of Students Learning Activity]. Psihologicheskaya nauka i obrazovanie = Psychological Science and Education, 2020. Vol. 25, no. 4, pp. 6–27. DOI:10.17759/PSE.2020250402. (In Russ).
  5. Margolis A.A. Zona blizhayshego razvitiya, skaffolding i deyatelnost uchitelya [Zone of Proximal Development, Scaffolding and Teaching Practice]. Kulturno-istoricheskaya psihologiya = Cultural-Historical Psychology, 2020. Vol. 16, no. 3, pp. 15–26. DOI:10.17759/CHP.2020160303. (In Russ).
  6. Margolis A.A., Kuravsky L.S., Shepeleva E.A., Gavrilova E.V., Petrova G.A., Voitov V.K., Yurkiewich V.S., Ermakov S.S. Vozmozhnosti kompyuternoy igry «Plines» kak instrumenta diagnostiki kompleksov kognitivnyh sposobnostey shkolnikov [Potential of the computer game «Plines» as a tool for differentiating the cognitive abilities of schoolchildren]. Sovremennaya zarubezhnaya psihologiya = Journal of Modern Foreign Psychology, 2018. Vol. 7, no. 3, pp. 38–52. DOI:10.17759/JMFP.2018070304. (In Russ).
  7. Mashura E.A. Effektivnost primeneniya metodik interaktivnogo obucheniya na urokah biologii v sochetanii s interaktivnoy doskoy [Effectiveness of methodology application for interactive education for Biology classes in combination with interactive desk]. Innovacionnaya nauka = Innovative science, 2018, no. 4, pp. 151–152. (In Russ).
  8. Pikchurenko E.A., Vladimerec E.A., Shmalko S.P. Konstruirovanie interaktivnoy modeli uchebnogo kursa geografii na osnove interaktivnyh tehnologiy [Interactive model construction for Geography classes based on interactive technologies]. Problemy sovremennogo pedagogicheskogo obrazovaniya = Problems of modern pedagogical education, 2020, no. 68-2, pp. 272–276. (In Russ).
  9. Shabarchina P.M. Interaktivny priem: interaktivnaya tetrad na urokah inostrannogo yazyka [Interactive method: interactive copybook during English classes]. Alleya Nauki = Science Alley, 2018. Vol. 2, no. 11(27), pp 445–448. (In Russ).
  10. Appropriate Uses for SQLite [Electronic resource]. URL: https://www.sqlite.org/whentouse.html (Accessed 21.12.2020).
  11. Bignold A., Cruz F., Dazeley R., Vamplew P., Foale C. Persistent Rule-based Interactive Reinforcement Learning. International arXiv pre-print, 2021, p. 23. arXiv:2102.02441.
  12. ClassMaker [Electronic resource]. URL: https://www.classmarker.com (Accessed 21.12.2020).
  13. Codewards [Electronic resource]. URL: https://codewards.ru (Accessed 21.12.2020).
  14. CodinGame [Electronic resource]. URL: https://www.codingame.com/start (Accessed 21.12.2020).
  15. Ctypes — A foreign function library for Python [Electronic resource]. URL: https://docs.python.org/3/library/ctypes.html (Accessed 21.12.2020).
  16. Flask [Electronic resource]. URL: https://flask.palletsprojects.com/en/1.1.x/ (Accessed 21.12.2020).
  17. FlexiQuiz [Electronic resource]. URL: https://www.flexiquiz.com (Accessed 21.12.2020).
  18. JASP [Electronic resource]. URL: https://jasp-stats.org (Accessed 21.12.2020).
  19. JASP: Current Functionality [Electronic resource]. URL: https://jasp-stats.org/current-functionality/ (Accessed 21.12.2020).
  20. JASP: Getting Started [Electronic resource]. URL: https://jasp-stats.org/getting-started/ (Accessed 21.12.2020).
  21. Kuravsky L.S., Popkov S.I., Artemenkov S.L. An applied multi-agent system within the framework of a player-centered probabilistic computer game. International Journal of Modeling, Simulation, and Scientific Computing, 2018. Vol. 9, no. 1, p. 17. DOI:10.1142/S1793962317500635.
  22. Neuper W. Technologies for Complete, Transparent & Interactive Models of Math in Education. Electronic Proceedings in Theoretical Computer Science, 2019. Vol. 290, pp. 76–95. DOI:10.4204/eptcs.290.6.
  23. Nguyen K., Misra D., Schapire R., Dudík M., Shafto P. Interactive Learning from Activity Description. International arXiv pre-print, 2021, p. 36. arXiv:2102.07024.
  24. Official Colobot: Gold Edition website [Electronic resource]. URL: https://colobot.info (Accessed 21.12.2020).
  25. Pesofts [Electronic resource]. URL: https://pesofts.com (Accessed 21.12.2020).
  26. Python [Electronic resource]. URL: https://www.python.org (Accessed 21.12.2020).
  27. PythonAnywhere [Electronic resource]. URL: https://www.pythonanywhere.com/ (Accessed 21.12.2020).
  28. SberCraft [Electronic resource]. URL: https://sber.geecko.ru (Accessed 21.12.2020).
  29. SQLite [Electronic resource]. URL: https://www.sqlite.org/index.html (Accessed 21.12.2020).
  30. Woodward M., Finn C., Hausman K. Learning to Interactively Learn and Assist [Electronic resource]. URL: https://interactive-learning.github.io (Accessed 01.05.2021). arXiv: 1906.10187.

Information About the Authors

Sergei I. Popkov, PhD in Physics and Matematics, Assistant Professor of the Faculty of Information Technologies, Head of the Laboratory, Moscow State University of Psychology and Education, Moscow, Russia, ORCID: https://orcid.org/0000-0003-2566-1262, e-mail: rslw25@gmail.com

Metrics

Views

Total: 679
Previous month: 20
Current month: 19

Downloads

Total: 170
Previous month: 5
Current month: 0