The Use of Gamification Technology in the Professional Training of Counselors

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Abstract

The article is devoted to the consideration of the possibilities of using gamification technologies in training personnel for the field of children’s recreation and their recovery. The results of a practical study of the formation of professional competencies of counselors are presented, methodological recommendations on the use of gamification tools in the training of counselors are given.

General Information

Keywords: gamification, professional training, professional standard

Publication rubric: Psychological and Educational Aspects of Online Learning at Different Levels of Education. Challenges of Digital Didactics

Article type: scientific article

Funding. The study was carried out with the support of the Ministry of Education of the Russian Federation as part of the execution of state task No. 073–00072–21–01 under the project «Scientific and methodological justification of gamification in pedagogical education»

For citation: Bogdanova E.V. The Use of Gamification Technology in the Professional Training of Counselors. Digital Humanities and Technology in Education (DHTE 2021): Collection of Articles of the II All-Russian Scientific and Practical Conference with International Participation. November 11-12, 2021 / V.V. Rubtsov, M.G. Sorokova, N.P. Radchikova (Eds). Moscow: Publishing house MSUPE, 2021., pp. 630–640.

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Information About the Authors

Elena V. Bogdanova, PhD in Education, Associate Professor, Head of the Department of Pedagogy and Psychology of Children’s Recreation, Novosibirsk State Pedagogical University (FGBOU VO «NGPU»),, Novosibirsk, Russia, ORCID: https://orcid.org/0000-0003-1972-1230, e-mail: elbogd@mail.ru

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