The Use of Gamification Technology in the Professional Training of Counselors



The article is devoted to the consideration of the possibilities of using gamification technologies in training personnel for the field of children’s recreation and their recovery. The results of a practical study of the formation of professional competencies of counselors are presented, methodological recommendations on the use of gamification tools in the training of counselors are given.

General Information

Keywords: gamification, professional training, professional standard

Publication rubric: Psychological and Educational Aspects of Online Learning at Different Levels of Education. Challenges of Digital Didactics

Article type: scientific article

Funding. The study was carried out with the support of the Ministry of Education of the Russian Federation as part of the execution of state task No. 073–00072–21–01 under the project «Scientific and methodological justification of gamification in pedagogical education»

For citation: Bogdanova E.V. The Use of Gamification Technology in the Professional Training of Counselors. Digital Humanities and Technology in Education (DHTE 2021): Collection of Articles of the II All-Russian Scientific and Practical Conference with International Participation. November 11-12, 2021 / V.V. Rubtsov, M.G. Sorokova, N.P. Radchikova (Eds). Moscow: Publishing house MSUPE, 2021., pp. 630–640.


  1. Baikalova A.Yu. Geimifikatsiya kak pedagogicheskii instrument podgotovki vozhatskogo otryada k rabote v lagere [Gamification as a pedagogical tool of preparation of the vozhatski square to work in the camp]. Vestnik pedagogicheskikh innovatsii = Innovative provision of educational process, 2018, no. 4 (52), pp.71–76. (In Russ., Abstr. in Engl.).
  2. Bogdanova E.V. Metodicheskaya kompetentnost’ vozhatykh, rabotayushchikh s postoyannym detskim kollektivom [Methodolog­ical competence of drivers, working with a permanent child collec­tive]. Vestnik pedagogicheskikh innovatsii = Innovative provision of ed­ucational process, 2021, no. 1(61), pp. 77–86. DOI: 10.15293/1812– 9463.2101.08 (In Russ., Abstr. in Engl.).
  3. Borisova M.M., Pavlova N.P. Praktiko-orientirovannyi podkhod k podgotovke vozhatykh [Practice-Oriented Approach to the Prepara­tion of Counselors]. Vestnik Moskovskogo gorodskogo pedagogichesko­ go universiteta. Seriya: Pedagogika i psikhologiya = Vestnik of Moscow City University. Series “Pedagogy and Psychology”, 2018, no. 3 (45), pp. 22–31. (In Russ., Abstr. in Engl.).
  4. Deineka A.V. Upravlenie personalom organizatsii [Organizational Human Resources Management]. Moscow: Dashkov i Ko, 2018, 288 p. (In Russ.).
  5. Dynkina E.D. Geimifikatsiya, kak instrument povysheniya effek­tivnosti obucheniya personala [Gamification, as a tool of mainte­nance of high staff efficiency]. Biznes-obrazovanie v ekonomike znanii, 2017, pp. 51–56. (In Russ., Abstr. in Engl.).
  6. Interv’yu s direktorom detskogo lagerya Brigantina [Elektronnyi resurs] [Interview with the director of children’s camp Brigantina]. Available at:­na-2019 (Accessed 26.08.2021). (In Russ.).
  7. Kryachko K.S. Effektivnaya motivatsiya personala [Elektronnyi resurs] [Effective staff motivation]. Materialy II mezhdunarodnoi nauchnoi konferentsii «Ekonomicheskaya nauka i praktika» (Chita, 20–23 fevralya 2013 g.) = Materials of the Second International Sci­entific Conference «Economic Science and Practice» (Chita, February 20–23, 2013). Chita: Publ. Molodoi uchenyi, 2013, pp. 65–71. Avail­able at: (Accessed 09.09.2021). (In Russ.).
  8. Kurs Osnovy vozhatskoi deyatel’nost’. Igry dlya vozhatykh [Ele­ktronnyi resurs] [Course Basics of the Guide Activities. Games for counselors]. Available at: (Accessed 02.09.2021). (In Russ.).
  9. Podgotovka vozhatskikh kadrov na baze obrazovatel’nykh organizat­sii vysshego obrazovaniya v Rossii: kollektivnaya monografiya [Train­ing of counselors on the basis of educational institutions of higher education in Russia: a collective monograph] / In T.N. Vladimirovoi, N.Yu. Leskonog, L.F. Shalamovoi (eds.), Moscow, 2019, 160 p.
  10. Prikaz Mintruda Rossii ot 25 dekabrya 2018 g. N 840n «Ob utver­zhdenii professional’nogo standarta «Spetsialist, uchastvuyushchii v organizatsii deyatel’nosti detskogo kollektiva (vozhatyi)» [Elek­tronnyi resurs] [Order of the Ministry of Labor of Russia from De­cember 25, 2018 N 840n «On approval of the professional standard «Specialist involved in the organization of children’s collective ac­tivities (counselor)»]. Available at:­ument/cons_doc_LAW_316169/6acab51571d56865c0687f12c02b­6cb4e8183e79/ (Accessed 05.09.2021).
  11. Farrington J. From the research: myths worth dispelling: seriously, the game is up // Performance Improvement Quarterly, 2011, no. 24, pp. 105–110.
  12. Тао Y.H., Yeh C.C.R., Hung K.C. Validating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge // Educational Technology & Society, 2015, no. 18 (1), pp. 77–90.
  13. Tsekleves E., Kosmas J., Aggun A. Benefits, barriers and guideline recommendations for the implementation of serious games in educa­tion for stakeholders and policymakers // British Journal of Educa­tional Technologies, 2014, no. 47 (1), pp. 164–183. DOI: 10.1111 / bjet.12223
  14. Fu K., Hainey T., Baxter G. A systematic literature review to iden­tify empirical evidence on the use of computer games in business education and training // European Conference on Games Based Learning. – Academic Conferences International Limited, 2016, 232 p. DOI.10.1016/j.compedu.2012.03.004

Information About the Authors

Elena V. Bogdanova, PhD in Education, Associate Professor, Head of the Department of Pedagogy and Psychology of Children’s Recreation, Novosibirsk State Pedagogical University (FGBOU VO «NGPU»),, Novosibirsk, Russia, ORCID:, e-mail:



Total: 110
Previous month: 6
Current month: 2


Total: 81
Previous month: 9
Current month: 5