Characters of Modern Animated Series in Games and Toys of Preschool Children

 
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Abstract

The paper presents a comparative research on how preschool children play with various modern cartoon character toys. Three popular animated series were used in the research: "Winx", "Spider-Man" and "Pettson and Findus". One series of each was previously analysed in terms of micro-plots, descriptions of the main char¬acters and their actions etc. The children watched the series, one at a time, and were then invited to play with its character toys. The outcomes of the research indicate that the series with plots and characters appropriate for preschool age (such as "Pettson and Findus") promote longer and richer periods of play activity as compared to the series addressed to children of older age. Children tend to take the role of the main character more frequently if s/he is of about the same age (irrespective of sex); they reproduce familiar and clear plots and engage themselves in longer periods of meaningful play. The outcomes also show that the effect of the animat¬ed series on the children's play depends on the quality and content of the animations, on their correspondence with the specifics of preschool age as well as on the quality of the character toys.

General Information

Keywords: play, toy, character, animation, plot, psychological expertise, observation, effects of mediacul¬ture, image, content of play, identification

Journal rubric: Psychology of Art

OpenAlex citations: 2

OpenAlex trends: Child Development and Digital Technology, Digital Storytelling and Education, Educational Games and Gamification

Information about the work in OpenAlex

Number of citations: 2

Topics

Child Development and Digital Technology

This cluster of papers explores the impact of digital technology and media exposure on children's development, with a focus on parental mediation, screen time, educational apps, and family relationships. The research covers topics such as internet use, television viewing, early childhood technology use, and the influence of media on child development.

Number of works: 84527  |  Total number of citations: 722636

Topic detailsв OpenAlex

Digital Storytelling and Education

This cluster of papers explores the use of digital storytelling as a powerful tool for education, health promotion, and reflective practice. It covers topics such as student engagement, narrative-based learning, technology integration, and the impact of digital storytelling on various skills. The papers also delve into the application of digital storytelling in diverse fields such as language learning, healthcare education, and social work.

Number of works: 51763  |  Total number of citations: 248436

Topic detailsв OpenAlex

Educational Games and Gamification

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.

Number of works: 107579  |  Total number of citations: 798876

Topic detailsв OpenAlex

Work details in OpenAlex

Article type: scientific article

DOI: https://doi.org/10.17759/chp.2015110208

Published

For citation: Sokolova, M.V., Mazurova, M.V. (2015). Characters of Modern Animated Series in Games and Toys of Preschool Children. Cultural-Historical Psychology, 11(2), 80–85. (In Russ.). https://doi.org/10.17759/chp.2015110208

© Sokolova M.V., Mazurova M.V., 2015

License: CC BY-NC 4.0

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Information About the Authors

Mariya V. Sokolova, Candidate of Science (Psychology), Associated professor. Faculty of Advance Training, Moscow State University of Psychology and Education, Moscow, Russian Federation, e-mail: sokolovamw@mail.ru

Maria V. Mazurova, Educational Psychologist, GBOU SOSH 1825, Moscow, Russian Federation, e-mail: mmariyavictorovna@yandex.ru

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