The use of «serious gaming» in educational work with children

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Abstract

This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in children, games aimed at informing the child in a particular issue and games aimed at changing the behavior of the child. The article presents description of some computer games of this type. The results of study of utilization of computer games in educational work with children and comparison of their efficacy with traditional educational means are discussed.

General Information

Keywords: video games, computer games, video games, serious, information technology.

Article type: review article

DOI: https://doi.org/10.17759/jmfp.2017060404

For citation: Klopotova E.E., Kuznetsova T.Y. The use of «serious gaming» in educational work with children [Elektronnyi resurs]. Sovremennaia zarubezhnaia psikhologiia = Journal of Modern Foreign Psychology, 2017. Vol. 6, no. 4, pp. 41–45. DOI: 10.17759/jmfp.2017060404. (In Russ., аbstr. in Engl.)

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Information About the Authors

Ekaterina E. Klopotova, PhD in Psychology, Assistant Professor, Department of Preschool Pedagogy and Psychology, Faculty of Psychology of Education, Senior Researcher, Center for Interdisciplinary Research on Contemporary Childhood, Moscow State University of Psychology and Education, Moscow, Russia, ORCID: https://orcid.org/0000-0002-1975-318X, e-mail: klopotovaee@mgppu.ru

Tatyana Y. Kuznetsova, Master Degree Student, the Chair of Preschool Pedagogy and Psychology, Faculty of Educational Psychology, Moscow State University of Psychology and Education, Moscow, Russia, e-mail: kuznetsovatu@bk.ru

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