Good Behavior Game: History and Modern Trends. Part 2

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Abstract

The Good Behavior Game is a procedure aimed to change the behavior of all members of the student group through an interdependent group contingency. The issues regarding maintenance and generalization of the changes, produced by the Game, including possible support tactics and generalization tactics are discussed in present paper. The cross-cultural aspects of the application of the procedure are also described, as well as the information about what kind of reaction the application of the procedure evokes in teachers and what changes occur in their behavior. Some possible modifications of the procedure are presented, among which are the Caught Being Good Game, the Good Inclusion Game and the Good Student Game.

General Information

Keywords: pplied behavioral analysis, group work, interdependent group contingency, Good Behavior Game, Caught Being Good Game, Good Inclusion Game, autism spectrum disorders

Journal rubric: Education & Intervention Methods

Article type: scientific article

DOI: https://doi.org/10.17759/autdd.2021190301

For citation: Statnikov A.I. Good Behavior Game: History and Modern Trends. Part 2. Autizm i narusheniya razvitiya = Autism and Developmental Disorders, 2021. Vol. 19, no. 3, pp. 3–14. DOI: 10.17759/autdd.2021190301. (In Russ., аbstr. in Engl.)

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Information About the Authors

Aleksandr I. Statnikov, PhD in Psychology, psychologist, Moscow State Center of Psychology and Education, Moscow, Russia, ORCID: https://orcid.org/0000-0001-8868-8257, e-mail: StatnikovAI@gppc.ru

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