Virtual worlds: an analysis of the psychological effects content of avatar-mediated activity

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Abstract

We discuss the psychological effects of avatar-mediated activities in virtual worlds, as well as their possible mechanisms. Along with the known effects: immersion, presence, Proteus and unconscious communication by language of gestures and poses of the avatar, we present several new ones. Among them are: anchoring (fixing the high importance of the virtual world in the mind); confabulation (increased realism of audiovisual picture in memory); superpower (distortion of unconscious expectations about the physical norm); incarnation (the perception of an avatar as a second body). We suggest that the effects of the presence and incarnations are the result of the inclusion of avatar and other objects in area of the psychological mechanisms of control the social behavior and the environment.

General Information

Keywords: avatar-mediated, immersion, presence, incarnation, confabulation, anchoring, Proteus effect, virtual worlds, virtual reality

Journal rubric: Psychology of States

Article type: scientific article

For citation: Belozerov S.A. Virtual worlds: an analysis of the psychological effects content of avatar-mediated activity. Eksperimental'naâ psihologiâ = Experimental Psychology (Russia), 2015. Vol. 8, no. 1, pp. 94–105. (In Russ., аbstr. in Engl.)

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Information About the Authors

Sergey A. Belozerov, Independent Researcher, Russia, e-mail: sbeloz@gmail.com

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