Measuring High-Order Cognitive Skills in Collective Interactions with the ‘Pl-Modified’ Computer Game System
Abstract
General Information
Keywords: the ‘PL-modified’ computer game system, high-order mental actions, collaborative problem solving, abstract (general) intelligence, psychodiagnostics
Publication rubric: Digital Transformation and Online Education: Technologies, Tools & Models
Article type: scientific article
For citation: Margolis A.A., Gavrilova E.V., Shepeleva E.A., Kuravsky L.S., Ermakov S.S., Voitov V.K. Measuring High-Order Cognitive Skills in Collective Interactions with the ‘Pl-Modified’ Computer Game System. Digital Humanities and Technology in Education (DHTE 2021): Collection of Articles of the II All-Russian Scientific and Practical Conference with International Participation. November 11-12, 2021 / V.V. Rubtsov, M.G. Sorokova, N.P. Radchikova (Eds). Moscow: Publishing house MSUPE, 2021., pp. 13–25.
References
- Davydov V.V. Teoriya razvivayushchego obucheniya [The theory of developmental education]. Moscow, 1996. 544 p. (In Russ.).
- Margolis A.A., Kuravsky L.S., Gavrilova E.V., Shepeleva E.A., Ermakov S.S., Voitov V.K. Razrabotka compyuternoy igrovoy systmey ‘PL-modified’ kak instrumenta diagnostiki universal’nykh uchebnykh deystviy mladshykh shkol’nikov [The elaboration of the ‘PL-modified’ computer game system as a diagnostic tool of junior-students’ mental actions]. Tsifrovaya gumanitaristika i tekhnologii v obrazovanii (DHTE 2020): sb. materialov Vserossiiskoi nauchno-prakticheskoi konferentsii s mezhdunarodnym uchastiem. 19– 21 noyabrya 2020 g. [Digital humanities and technologies in education (DHTE 2020): collection of materials of the All-Russian scientific and practical conference with international participation. 19–21 November 2020]. Sorokova M.G., Dozortseva E.G., Shemanov A.Yu. (Eds). Moscow: publ. by MSUPE. 2020. P. 7–14. (In Russ.).
- Margolis A.A., Gavrilova E.V., Kuravsky L.S., Shepeleva E.A., Voitov V.K., Ermakov S.S., Dumin P.N. Otsenka umstvennykh deystviy s pomoshchyu compyuternoi systemy v usloviyakh vzaimodeystviya s partnerom [Measuring of high-order cognitive skills in collective interactions with computer game]. Kulturno-istoricheskaya psychologia = Cultural-Historical Psychology. 2021. Volume 17. No. 2. P. 90–104. DOI:10.17759/chp.2021170209.
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