Psychological Impact of Virtual Reality Gaming on the Formation of Self-Image in Early School-Age Children

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Abstract

The article investigates the problem of interaction between a modern primary school-aged child and the field of virtual reality gaming and, in particular, the impact of virtual reality on the formation of self-image. Our study enabled us to explore the differences in the self-image in active and non-active players of roleplaying video games. The outcomes proved that there are certain changes in the self-image of active players related to their self-identification with characters of computer games according to their individual psychological features, whereas for children who engage in non-role-playing games such identification is not common. It was found that non-active children players generally have positive selfacceptance and do not suffer from feelings of anxiety and abandonment; active players, on the opposite, often demonstrate inadequate self-esteem, anxiety and a tendency to self-actualise in virtual reality gaming.

General Information

Keywords: self-image, virtual reality, primary school children, computer games, role-playing computer game

Journal rubric: Educational Psychology

Article type: scientific article

DOI: https://doi.org/10.17759/pse.2017220506

For citation: Pakhomova V.G. Psychological Impact of Virtual Reality Gaming on the Formation of Self-Image in Early School-Age Children. Psikhologicheskaya nauka i obrazovanie = Psychological Science and Education, 2017. Vol. 22, no. 5, pp. 48–56. DOI: 10.17759/pse.2017220506. (In Russ., аbstr. in Engl.)

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Information About the Authors

Viktoriya G. Pakhomova, Assistant, Chair of Depth Psychology and Psychotherapy, Psychological Faculty, Tauric Academy of the V.I. Vernadsky Crimean Federal University, Simferopol, Russia, e-mail: planet-vi@mail.ru

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