The «Serious Game» Concept and Opportunities to Study the Games of Modern Adolescents

 
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Abstract

More than 80 years ago, the German psychologist William Stern introduced the concept of "seriousgame". Witht his term the author describes the characteristics of activities in adolescence and their differences from those of an adult.

General Information

Keywords: adolescense, game, «seriousgame», roleplay, William Stern

Journal rubric: Developmental Psychology

OpenAlex citations: 0

OpenAlex topics: Social and Behavioral Studies, Psychology of Development and Education, Educational Innovations and Challenges

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Number of citations: 0

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Social and Behavioral Studies

This cluster of papers covers a wide range of topics related to social activity and health research, including the impact of socioeconomic factors on risky behaviors among adolescents, the role of redox homeostasis in cancer, the use of ethnography in health research, and the development of mass sports as a basis for a healthy lifestyle. It also explores the influence of beliefs and motivation on socio-psychological adaptation among university students, as well as the relationship between digital learning environments and the science of learning.

Number of works: 33846  |  Total number of citations: 20896

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Psychology of Development and Education

This cluster of papers explores various aspects of psychology in education, focusing on topics such as the Zone of Proximal Development, inclusive education, cultural-historical theory, educational environment, psychological well-being, teacher training, learning motivation, adolescent development, social cognition, and digital learning. The papers delve into the intersection of psychology and education to understand the developmental processes and challenges in educational settings.

Number of works: 77596  |  Total number of citations: 232137

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Educational Innovations and Challenges

This cluster of papers explores the digital transformation and its impact on higher education institutions, focusing on topics such as educational technology, distance learning, e-learning, university management, and student experience. It discusses the challenges, opportunities, and risks associated with the integration of digital technologies in higher education, as well as the pedagogical approaches driving this transformation.

Number of works: 85667  |  Total number of citations: 129440

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Article type: scientific article

DOI: https://doi.org/10.17759/psyedu.2015070302

Published

For citation: Grigoriev, I.S. (2015). The «Serious Game» Concept and Opportunities to Study the Games of Modern Adolescents. Psychological Science and Education psyedu.ru, 7(3), 12–19. (In Russ.). https://doi.org/10.17759/psyedu.2015070302

© Grigoriev I.S., 2015

License: CC BY-NC 4.0

References

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Information About the Authors

Igor S. Grigoriev, Post-graduate Student of the Department of age Psychology of the Faculty of Psychology of education, Moscow State University of Psychology & Education, Moscow, Russian Federation, e-mail: i.grigoryev@mailvg.ru

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