Journal of Modern Foreign Psychology
2016. Vol. 5, no. 3, 28–34
doi:10.17759/jmfp.2016050302
ISSN: 2304-4977 (online)
Gamification in education
Abstract
General Information
Keywords: education, gamification, computer and video games, tutoring, immersion, virtual space, dyslexia, dyscalculia, MinecraftEdu, Graphogame
Journal rubric: Educational Psychology and Pedagogical Psychology
DOI: https://doi.org/10.17759/jmfp.2016050302
For citation: Belkin P.A. Gamification in education [Elektronnyi resurs]. Sovremennaia zarubezhnaia psikhologiia = Journal of Modern Foreign Psychology, 2016. Vol. 5, no. 3, pp. 28–34. DOI: 10.17759/jmfp.2016050302. (In Russ., аbstr. in Engl.)
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