Интернет-игровое расстройство и неудовлетворенные психологические потребности: опосредующая роль самооценки, депрессии и эскапизма

59

Аннотация

Интернет-игровое расстройство (Internet gaming disorder, IGD) является распространенной проблемой психического здоровья, особенно среди молодежи, причины и условия возникновения которой все еще недостаточно изучены. Целью данного исследования была проверка интегративной модели, согласно которой базовые универсальные психологические потребности в компетентности, автономии и межличностных отношениях предсказывают интернет-игровое расстройство опосредованно через снижение самооценки, депрессию и мотивацию бегства от реальности. Для проверки этой модели было проведено кросс-секционное исследование. Выборку исследования составили 331 турецких геймера (средний возраст M=22.7 года, SD=4.73), из них 57.1% (n=189) мужчин и 42.9% (n=142) женщин. Оценка показателей интернет-игрового расстройства, игровой мотивации, удовлетворенности базовых психологических потребностей, самооценки и уровня депрессии проводилась посредством онлайн-заполнения опросников респондентами. Методики исследования: анкета персональной информации, краткая версия Шкалы интернет-игрового расстройства, Опросник мотивов онлайн-игр, Общая шкала удовлетворения базовых психологических потребностей, Шкала самоуважения Розенберга, Шкала госпитальной тревоги и депрессии (субшкала депрессии). Показано, что мужчины имеют более высокий уровень IGD и более выраженную игровую мотивацию по сравнению с женщинами. Показана опосредующая роль самооценки, депрессии, эскапизма во взаимосвязи между основными психологическими потребностями и интернет-игровым расстройством. Обсуждается теоретическая и практическая значимость полученных результатов.

Общая информация

Ключевые слова: игровая зависимость, теория самодетерминации, мотивация, эскапизм, депрессия, самооценка, базовые потребности

Рубрика издания: Эмпирические исследования

Тип материала: научная статья

DOI: https://doi.org/10.17759/cpse.2024130205

Благодарности. Представленные в статье данные получены в рамках магистерской диссертации М. Гюлеч и не были ранее опубликованы.

Получена: 23.04.2024

Принята в печать:

Для цитаты: Гедик З., Гюлеч М. Интернет-игровое расстройство и неудовлетворенные психологические потребности: опосредующая роль самооценки, депрессии и эскапизма [Электронный ресурс] // Клиническая и специальная психология. 2024. Том 13. № 2. С. 76–93. DOI: 10.17759/cpse.2024130205

Литература

  1. Allen J.J., Anderson C.A. Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being. Computers in Human Behavior, Vol. 84, pp. 220–229. DOI: 10.1016/j.chb.2018.02.034
  2. American Psychiatric Association. Diagnostic and statistical manual of mental disorders (5th ). Washington DC: American Psychiatric Association Publ., 2013. 947 p. DOI: 10.1176/appi.books.9780890425596
  3. Aydemir O., Guvenir T., Kuey L. et al. Hastane anksiyete depresyon olcegi Turkce formunun gecerlik ve guvenirlik calismasi [Validity and reliability study of the Turkish form of the hospital anxiety depression scale]. Turkish Journal of Psychiatry, Vol. 8 (4), pp. 280–287. (In Turkish, Abstr. in Engl.)
  4. Bacanli H., Cankaya-Cihangir Z. Ihtiyac doyum olcegi uyarlama calismasi [Need satisfaction scale adaptation study]. Proceedings of the 7th National Psychological Counseling and Guidance Congress (Malatya, 9–11 July 2003). Ankara: Pegem Publ., 2003. P. 25. (In Turkish).
  5. Backlund C., Elbe P., Gavelin H.M. et al. Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis. Journal of Behavioral Addictions, Vol. 11 (3), pp. 667–688. DOI: 10.1556/2006.2022.00053
  6. Bahrainian S.A., Haji Alizadeh K., Raeisoon M.R. et al. Relationship of Internet addiction with self-esteem and depression in university students. Journal of Preventive Medicine and Hygiene, 2014. Vol. 55 (3), pp. 86–89.
  7. Ballabio M., Griffiths M.D., Urban R. et al. Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research & Theory, 2017. Vol. 25 (5), pp. 397–408. DOI: 10.1080/16066359.2017.1305360
  8. Baumgartner H., Homburg C. Applications of structural equation modeling in marketing and consumer research: A review. International Journal of Research in Marketing, 1996. Vol. 13 (2), pp. 139–161. DOI: 10.1016/0167-8116(95)00038-0
  9. Baysak E., Kaya Yertutanol F.D., Sahiner I.V. et al. Çevrimiçi oyun oynayanların sosyodemografik özellikleri ve oyun bağımlılığının bazı psikososyal etmenlerle ilişkisi [Sociodemographic characteristics of online game players and the relationship of game addiction with some psychosocial factors]. The Journal of Clinical Psychiatry, 2020. Vol. 23 (2), pp. 196–203. DOI: 10.5505/kpd.2020.10337 (In Turkish, abstr. in Engl.)
  10. Beard C.L., Wickham R.E. Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder. Computers in Human Behavior, 2016. Vol. 61 (4), pp. 507–515. DOI: 10.1016/j.chb.2016.03.046
  11. Bentler P.M. Multivariate analysis with latent variables: Causal modeling. Annual Review of Psychology, 1980. Vol. 31 (1), pp. 419–456. DOI: 10.1146/annurev.ps.31.020180.002223
  12. Bentler P.M., Bonett D.G. Significance tests and goodness of fit in the analysis of covariance structures. Psychological Bulletin, 1980. Vol. 88 (3), pp. 588–606. DOI: 10.1037/0033-2909.88.3.588
  13. Bessière K., Seay A.F., Kiesler, S. The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology and Behavior, 2007. Vol. 10 (4), pp. 530–535. DOI: 10.1089/cpb.2007.9994
  14. Billieux J., Thorens G., Khazaal Y. et al. Problematic involvement in online games: A cluster analytic approach. Computers in Human Behavior, 2015. Vol. 43, pp. 242–250. DOI: 10.1016/j.chb.2014.10.055
  15. Brand M., Young K.S., Laier C. et al. Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model. Neuroscience & Biobehavioral Reviews, 2016. Vol. 71, pp. 252–266. DOI: 10.1016/j.neubiorev.2016.08.033
  16. Brand M., Wegmann E., Stark R. et al. The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors. Neuroscience & Biobehavioral Reviews, 2019. Vol. 104, pp. 1–10. DOI: 10.1016/j.neubiorev.2019.06.032
  17. Browne M.W., Cudeck R. Alternative ways of assessing model fit. In Bollen K.A., Long J.S. (eds.), Testing structural equation models. Beverly Hills, California: Sage Publ., 1993. Pp. 136–162.
  18. Brunborg G.S., Mentzoni R.A., Frøyland L.R. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? Journal of Behavioral Addictions, 2014. Vol. 3 (1), pp. 27–32. DOI:1556/jba.3.2014.002
  19. Cai C., Yuan K., Yin J. et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging and Behavior, 2016. Vol. 10 (1), pp. 12–20. DOI: 10.1007/s11682-015-9358-8
  20. Charlton J.P., Danforth I.D.W. Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 2007. Vol. 23 (3), pp. 1531–1548. DOI: 10.1016/j.chb.2005.07.002
  21. Chen C., Dai S., Shi L. et al. Associations between attention deficit/hyperactivity disorder and Internet gaming disorder symptoms mediated by depressive symptoms and hopelessness among college students. Neuropsychiatric Disease and Treatment, 2021. V 17, pp. 2775–2782. DOI: 10.2147/NDT.S325323
  22. Chen S., Zhu S. Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents: A network analysis of 2-year healthy and deteriorating transition profiles. Child and Adolescent Psychiatry and Mental Health, 2023. Vol. 17 (1), p. 122. DOI: 10.1186/s13034-023-00671-2
  23. Cudo A., Szewczyk M., Błachnio A. et al. The role of depression and self-esteem in Facebook intrusion and gaming disorder among young adult gamers. Psychiatric Quarterly, 2020. Vol. 91 (1), pp. 65–76. DOI: 10.1007/s11126-019-09685-6
  24. Cuhadaroglu F. Adolesanlarda benlik saygısı [Self-esteem among adolescents]. MSc (Psychiatry) thesis. Ankara, 1986. 92 p. (In Turkish)
  25. Deci E.L., Ryan R.M. The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 2000. Vol. 11 (4), pp. 227–268. DOI: 10.1207/S15327965PLI1104_01
  26. Deci E.L., Ryan R.M. Self-determination theory: A macrotheory of human motivation, development, and health. Canadian Psychology, 2008. Vol. 49 (3), pp. 182–185. DOI: 10.1037/a0012801
  27. Deci E.L., Ryan R.M. Self-determination theory. In: Van Lange P.A.M., Kruglanski A.W., Higgins E.T. (eds.), Handbook of theories of social psychology. Volume I. Los Angeles: Sage Publ., 2012. Pp. 416–437.
  28. Demetrovics Z., Urban R., Nagygyorgy K. et al. Why do you play? The development of the motives for online gaming questionnaire (MOGQ). Behavior Research Methods, 2011. Vol. 43 (3), pp. 814–825. DOI: 10.3758/s13428-011-0091-y
  29. Domahidi E., Festl R., Quandt T. To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships. Computers in Human Behavior, 2014. Vol. 35 (4), pp. 107–115. DOI: 10.1016/j.chb.2014.02.023
  30. Dong G., Wang L., Du X. et al. Gender-related differences in neural responses to gaming cues before and after gaming: Implications for gender-specific vulnerabilities to Internet gaming disorder. Social Cognitive and Affective Neuroscience, 2018. Vol. 13 (11), pp. 1203–1214. DOI: 10.1093/scan/nsy084
  31. Dong G.H., Potenza M.N. Considering gender differences in the study and treatment of Internet gaming disorder. Journal of Psychiatric Research, 2022. Vol. 153, pp. 25–29. DOI: 10.1016/j.jpsychires.2022.06.057
  32. Edmunds J., Ntoumanis N., Duda J.L. Examining exercise dependence symptomatology from a self-determination perspective. Journal of Health Psychology, 2006. Vol. 11 (6), pp. 887–903. DOI: 10.1177/1359105306069091
  33. Eichenbaum A., Kattner F., Bradford D. et al. Role-playing and real-time strategy games associated with greater probability of Internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 2015. Vol. 18 (8), pp. 480–485. DOI: 10.1089/cyber.2015.0092
  34. Evren C., Dalbudak E., Topcu M. et al. Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF). Psychiatry Research, 2018. Vol. 265, pp. 349–354. DOI: 10.1016/j.psychres.2018.05.002
  35. Evren C., Evren B., Dalbudak E. et al. Psychometric validation of the Turkish Motives for Online Gaming Questionnaire (MOGQ) across university students and video game players. ADDICTA: The Turkish Journal on Addictions, Vol. 7 (2), pp. 81–89. DOI: 10.5152/ADDICTA.2020.19093
  36. Fazeli S., Zeidi I. M., Lin, C.-Y. et al. Depression, anxiety, and stress mediate the associationsbetween internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak. Addictive Behaviors Reports, 2020. Vol. 12, p. 100307. DOI: 10.1016/j.abrep.2020.100307
  37. Festl R., Scharkow M., Quandt T. Problematic computer game use among adolescents, younger and older adults. Addiction, 2013. Vol. 108 (3), pp. 592–599. DOI: 10.1111/add.12016
  38. Gagné M. The role of autonomy support and autonomy orientation in prosocial behavior Motivation and Emotion, 2003. Vol. 27, pp. 199–223. DOI: 10.1023/A:1025007614869
  39. George D., Mallery M. SPSS for Windows step-by-step: A simple guide and reference. Boston: Pearson Publ., 2010. 386 p.
  40. Griffiths M., King D., Demetrovics Z. DSM-5 Internet gaming disorder needs a unified approach to assessment. Neuropsychiatry, 2014. Vol. 4 (1), pp. 1–4. DOI: 10.2217/npy.13.82
  41. Gu J., Wang H., Xu Y. et al. Childhood maltreatment, basic psychological needs satisfaction, Internet addiction and internalizing problems. Journal of Applied Developmental Psychology, 2023. Vol. 86, p. 101533. DOI: 10.1016/j.appdev.2023.101533
  42. Gugliandolo M.C., Costa S., Kuss D.J. et al. Technological addiction in adolescents: The interplay between parenting and psychological basic needs. International Journal of Mental Health and Addiction, 2020. Vol. 18, pp. 1389–1402. DOI: 10.1007/s11469-019-00156-4
  43. Hagstrom D., Kaldo V. Escapism among players of MMORPGs — conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 2014. Vol. 17 (1), pp. 19–25. DOI: 10.1089/cyber.2012.0222
  44. Jiang Q., Leung L. Effects of individual differences, awareness-knowledge, and acceptance of Internet addiction as a health risk on willingness to change Internet habits. Social Science Computer Review, 2012. Vol. 30 (2), pp. 170–183. DOI: 10.1177/0894439311398440
  45. Kavanagh M., Brett C., Brignell C. What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis. Computers in Human Behavior, 2023. Vol. 145, p. 107776. DOI: 10.1016/j.chb.2023.107776
  46. Kavanagh M., Brett C., Brignell C. The role of self-esteem in triggering and maintaining gaming for people with gaming disorder cut-off scores and above average gaming disorder scores: A quasi-experimental study. Computers in Human Behavior, 2024. Vol. 152 (C), p. 108051. DOI: 10.1016/j.chb.2023.108051
  47. Kim H.-K., Davis K.E. Toward a comprehensive theory of problematic Internet use: Evaluating the role of self-esteem, anxiety, flow, and the self-rated importance of Internet Computers in Human Behavior, 2009. Vol. 25 (2), pp. 490–500. DOI: 10.1016/j.chb.2008.11.001
  48. King D.L., Delfabbro P.H. The cognitive psychopathology of Internet gaming disorder in adolescence. Journal of Abnormal Child Psychology, 2016. Vol. 44 (8), pp. 1635–1645. DOI: 10.1007/s10802-016-0135-y
  49. King D.L., Potenza M.N. Not playing around: Gaming disorder in the International Classification of Diseases (ICD-11). Journal of Adolescent Health, 2019. Vol. 64 (1), pp. 5–7. DOI: 10.1016/j.jadohealth.2018.10.010
  50. Király O., Nagygyörgy K., Griffiths M.D. et al. Problematic online gaming. In Rosenberg K.P., Feder L.C. (eds.), Behavioral addictions. New York: Academic Press, 2014. Pp. 61–97.
  51. Kline R.B. Principles and practice of structural equation modeling. New York: The Guilford Press, 2011. 494 p.
  52. Kochetkov N.V. Internet addiction and addiction to computer games in the work of Russian psychologists. Sotsial'naya psikhologiya i obshchestvo = Social Psychology and Society, Vol. 11 (1), pp. 27–54. DOI: 10.17759/sps.2020110103 (In Russ., аbstr. in Engl.)
  53. Kuss D.J., Griffiths M.D. Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction, 2012. Vol. 10 (2), pp. 278–296. DOI: 10.1007/s11469-011-9318-5
  54. Lafreniere M.-A.K., Verner-Filion J., Vallerand R.J. Development and validation of the Gaming Motivation Scale (GAMS). Personality and Individual Differences, 2012. Vol. 53 (7), pp. 827-831. DOI: 10.1016/j.paid.2012.06.013
  55. Li L., Xu D.-D., Chai J.-X. et al. Prevalence of Internet addiction disorder in Chinese university students: A comprehensive meta-analysis of observational studies. Journal of Behavioral Addictions, 2018. Vol. 7 (3), pp. 610–623. DOI: 10.1556/2006.7.2018.53
  56. Liu L., Yao Y.-W., Li C.R. et al. The comorbidity between Internet gaming disorder and depression: Interrelationship and neural mechanisms. Frontiers in Psychiatry, 2018. Vol. 9, p. 154. DOI: 10.3389/fpsyt.2018.00154
  57. Liu D., Wang Z., Yang X. et al. Perceived autonomy-supportive parenting and internet addiction: Respiratory sinus arrhythmia moderated the mediating effect of basic psychological need satisfaction. Current Psychology, 2021. Vol. 40, pp. 4255–4264. DOI: 10.1007/s12144-019-00485-6
  58. Lopez-Fernandez F.J., Mezquita L., Griffiths M.D. et al. The role of personality on disorderedgaming and game genre preferences in adolescence: Gender differences and person-environment transactions. Adicciones, 2021. Vol. 33 (3), pp. 263–272. DOI: 10.20882/adicciones.1370
  59. Loton D., Borkoles E., Lubman D. et al. Video game addiction, engagement and symptoms of stress, depression and anxiety: The mediating role of coping. International Journal of Mental Health and Addiction, 2016. Vol. 14 (4), pp. 565–578. DOI: 10.1007/s11469-015-9578-6
  60. Marsh H.W., Hau K.T., Artelt C. et al. OECD’s brief self-report measure of educational psychology’s most useful affective constructs: Cross-cultural, psychometric comparisons across 25 countries. International Journal of Testing, 2006. Vol. 6 (4), pp. 311–360. DOI: 10.1207/s15327574ijt0604_1
  61. Melodia F., Canale N., Griffiths M.D. The role of avoidance coping and escape motives in problematic online gaming: A systematic literature review. International Journal of Mental Health and Addiction, 2022. Vol. 20 (2), pp. 996–1022. DOI: 10.1007/s11469-020-00422-w
  62. Mills D.J., Allen J.J. Self-determination theory, Internet gaming disorder, and the mediating role of self-control. Computers in Human Behavior, 2020. Vol. 105, p. 106209. DOI: 10.1016/j.chb.2019.106209
  63. Mills D.J., Milyavskaya M., Heath N.L. et al. Gaming motivation and problematic video gaming: The role of needs frustration. European Journal of Social Psychology, 2018. Vol. 48 (4), 551–559. DOI: 10.1002/ejsp.2343
  64. Monley C.M., Liese B.S., Oberleitner L.M. Gamers’ and non-gamers’ perspectives on the development of problematic video game play. Current Psychology, 2024. Vol. 43 (1), pp. 552–561. DOI: 10.1007/s12144-023-04278-w
  65. Neys J.L.D., Jansz J., Tan E.S.H. Exploring persistence in gaming: The role of self-determination and social identity. Computers in Human Behavior, 2014. Vol. 37, pp. 196–209. DOI: 10.1016/j.chb.2014.04.047
  66. Patrick H., Knee C.R., Canevello A. et al. The role of need fulfillment in relationship functioning and well-being: A self-determination theory perspective. Journal of Personality and Social Psychology, 2007. Vol. 92 (3), pp. 434–457. DOI: 10.1037/0022-3514.92.3.434
  67. Paulus F.W., Ohmann S., von Gontard A. et al. Internet gaming disorder in children and adolescents: A systematic review. Developmental Medicine and Child Neurology, 2018. Vol. 60 (7), pp. 645–659. DOI: 10.1111/dmcn.13754
  68. Peters C.S., Malesky L.A. Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games. Cyberpsychology and Behavior, 2008. Vol. 11 (4), pp. 481–484. DOI: 10.1089/cpb.2007.0140
  69. Plante C.N., Gentile D.A., Groves C.L. et al. Video games as coping mechanisms in the etiology of video game addiction. Psychology of Popular Media Culture, 2019. Vol. 8 (4), pp. 385–394. DOI: 10.1037/ppm0000186
  70. Pontes H.M., Griffiths M.D. Measuring DSM-5 Internet gaming disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 2015. Vol. 45, pp. 137–143. DOI: 10.1016/j.chb.2014.12.006
  71. Przybylski A.K., Weinstein N. Investigating the motivational and psychosocial dynamics of dysregulated gaming: Evidence from a preregistered cohort study. Clinical Psychological Science, 2019. Vol. 7 (6), pp. 1257–1265. DOI: 10.1177/2167702619859341
  72. Rehbein F., Kleimann M., Mossle T. Prevalence and risk factors of video game dependency in adolescence: Results of a German nationwide survey. Cyberpsychology, Behavior and Social Networking, 2010. Vol. 13 (3), pp. 269–277. DOI: 10.1089/cyber.2009.0227
  73. Reis H.T., Sheldon K.M., Gable S.L. et al. Daily well-being: The role of autonomy, competence, and relatedness. Personality and Social Psychology Bulletin, 2000. Vol. 26, pp. 419–435. DOI: 10.1177/0146167200266002
  74. Richard J., Temcheff C.E., Derevensky J.L. Gaming disorder across the lifespan: A scoping review of longitudinal studies. Current Addiction Reports, 2020. Vol. 7, pp. 561–587. DOI: 10.1007/s40429-020-00339-3
  75. Ryan R.M., Bernstein J.H., Brown K.W. Weekends, work, and well-being: Psychological need satisfactions and day of the week effects on mood, vitality, and physical symptoms. Journal of Social and Clinical Psychology, 2010. Vol. 29 (1), pp. 95–122. DOI: 10.1521/jscp.2010.29.1.95
  76. Ryan R.M., Deci E.L. Self-regulation and the problem of human autonomy: Does psychology need choice, self-determination, and will? Journal of Personality, 2006. Vol. 74 (6), pp. 1557–1586. DOI: 10.1111/j.1467-6494.2006.00420.x
  77. Ryan R.M., Rigby C.S., Przybylski A. The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 2006. Vol. 30, pp. 344–360. DOI: 10.1007/s11031-006-9051-8
  78. Ryan R.M., Sheldon K.M., Kasser T. et al. All goals are not created equal: An organismic perspective on the nature of goals and their regulation. In Gollwitzer P.M., Bargh J.A. (eds.), The Psychology of action: Linking cognition and motivation to behavior. New York: Guilford Publ., 1996. Pp. 7–26.
  79. Ryu H., Lee J.-Y., Choi A. et al. The relationship between impulsivity and Internet gaming disorder in young adults: Mediating effects of interpersonal relationships and depression. International Journal of Environmental Research and Public Health, 2018. Vol. 15 (3), p. 458. DOI: 10.3390/ijerph15030458
  80. Scerri M., Anderson A., Stavropoulos V. et al. Need fulfillment and Internet gaming disorder: A preliminary integrative model. Addictive Behaviors Reports, 2019. Vol. 9, p. 100144. DOI: 10.1016/j.abrep.2018.100144
  81. Schermelleh-Engel K., Moosbrugger H. Evaluating the fit of structural equation models: Tests of significance and descriptive goodness-of-fit measures. Methods of Psychological Research Online, 2003. Vol. 8 (2), pp. 23–74. DOI: 10.23668/psycharchives.12784
  82. Shalaginova K.S., Dekina E.V., Klochneva D.A. Escapism and video game addiction in adolescents. Psychological-Educational Studies, Vol. 15 (4), pp. 97–110. DOI: 10.17759/psyedu.2023150406
  83. Stetina B.U., Kothgassner O.D., Lehenbauer M. et al. Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming. Computers in Human Behavior, 2011. Vol. 27 (1), pp. 473–479. DOI: 10.1016/j.chb.2010.09.015
  84. Tang M., Wang D., Guerrien A. A systematic review and meta-analysis on basic psychological need satisfaction, motivation, and well-being in later life: Contributions of self-determination theory. PsyCh Journal, 2020. Vol. 9 (1), pp. 5–33. DOI: 10.1002/pchj.293
  85. T’ng S.T., Ho K.H., Pau K. Need frustration, gaming motives, and Internet gaming disorder in mobile multiplayer online battle arena (MOBA) games: Through the lens of self-determination theory. International Journal of Mental Health and Addiction, 2022. Vol. 21, pp. 3821–3841. DOI: 10.1007/s11469-022-00825-x
  86. Trepte S., Reinecke L., Juechems K. The social side of gaming: How playing online computer games creates online and offline social support. Computers in Human Behavior, 2012. Vol. 28 (3), pp. 832–839. DOI: 10.1016/j.chb.2011.12.003
  87. Vuorinen I., Savolainen I., Hagfors H. et al. Basic psychological needs in gambling andgaming problems. Addictive Behaviors Reports, 2022. Vol. 16, p. 100445. DOI: 10.1016/j.abrep.2022.100445
  88. Wang Y., Wu L., Wang L. et al. Impaired decision‐making and impulse control in internet gaming addicts: Evidence from the comparison with recreational internet game users. Addiction Biology, 2017. Vol. 22 (6), pp. 1610–1621. DOI: 10.1111/adb.12458
  89. Wang H.-Y., Cheng C. The associations between gaming motivation and internet gaming disorder: Systematic review and meta-analysis. JMIR Mental Health, 2022. Vol. 9 (2), e23700. DOI: 10.2196/23700
  90. Wartberg L., Kriston L., Zieglmeier M. et al. A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence. Psychological Medicine, 2019. Vol. 49 (2), pp. 287–294. DOI: 10.1017/S003329171800082X
  91. Wong T.Y., Yuen K.S., Li W.O. A basic need theory approach to problematic Internet use and the mediating effect of psychological distress. Frontiers in Psychology, 2015. Vol. 5, pp. 113581. DOI: 10.3389/fpsyg.2014.01562
  92. Yee N. Motivations for play in online games. Cyberpsychology & Behavior, 2006. Vol. 9 (6), pp. 772–775. DOI: 10.1089/cpb.2006.9.772
  93. Yee N. The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Virtual and Augmented Reality, Vol. 15 (3), pp. 309–329. DOI: 10.1162/pres.15.3.309
  94. Yu Y., Mo P. K.-H., Zhang J. et al. Impulsivity, self-control, interpersonal influences, and maladaptive cognitions as factors of Internet gaming disorder among adolescents in China: Cross-sectional mediation study. Journal of Medical Internet Research, 2021. Vol. 23 (10), e26810. DOI: 10.2196/26810
  95. Zigmond A.S., Snaith R.P. The hospital anxiety and depression scale. Acta Psychiatrica Scandinavica, 1983. Vol. 67 (6), pp. 361–370. DOI: 10.1111/j.1600-0447.1983.tb09716.x

Информация об авторах

Гедик Зюмрют, PhD, доцент, заведующая кафедрой клинической психологии факультета социальных и гуманитарных наук, Измирский университет имени Катипа Челеби, Турция, ORCID: https://orcid.org/0000-0003-3275-3413, e-mail: zumrut.gedik@ikcu.edu.tr

Гюлеч Мерве, докторант кафедры клинической психологии, отделение социальных наук, Измирский университет имени Катипа Челеби, Турция, ORCID: https://orcid.org/0000-0003-0583-8067, e-mail: merveapakgulec@gmail.com

Метрики

Просмотров

Всего: 158
В прошлом месяце: 49
В текущем месяце: 16

Скачиваний

Всего: 59
В прошлом месяце: 22
В текущем месяце: 4